Shenanigans in a Magical Forest
Created: Tue 15 Jun 2010 02:51:56 EDT / Modified: Tue 07 Sep 2010 03:50:17 EDT
MSPAFA thread (latest post) / MOTK thread (latest post) / MSPAFA Wiki
A youthful but otherwise Perfectly Ordinary witch, Marisa Kirisame, arrives at her old home in the Forest of Magic in Gensōkyō; her plans for the day involve picking mushrooms from the Forest for magical experiments.
Condensed index of "Shenanigans in a Magical Forest" ![[RSS feed]](img/feed.png)
- CSA0253: Masha: Ask about the world around you.
- CSA0252: Aya: SCANDALTECH L7: QUESTIONABLE READING MATERIAL
- CSA0251: Masha: Give Dai a hand with the search.
- CSA0250: Masha: Turn around, see fairy.
- CSA0249: Aya: Use your camera to annoy Mima some more.
- CSA0248: Masha: Continue to freak out, it's adorable.
- CSA0247: Masha: Flip the fricking-fricky-frick back... in?
- CSA0246: Aya: Get up and give Mima a taste of your clever writing skills.
- CSA0245: Masha: Stop freaking out. It was obviously Aya she was talking about.
- CSA0244: Masha: Wait, which her? PANIC!
- CSA0243: Masha: Figure out how to clone yourself via spellcards.
- CSA0242: ==>
- CSA0241: ==>
- CSA0240: Aya: Zoom off when Mima's adequately flooded with bullets.
- CSA0239: Masha: Answer CODEC.
- CSA0238: Masha: Continue on to the lake.
- CSA0237: Aya: TOO FREAKING FAST SIGN 「PEERLESS MOTHERFUCKING WIND GOD」
- CSA0236: Aya: Block Mima from getting any closer to Masha.
- CSA0235: Aya: Quickly retrieve arms from scarf.
- CSA0234: ==>
- CSA0233: Boon: Dramatically reveal your identity....then anticlimatically take off the mask.
- CSA0232: ==>
- CSA0231: Masha: Call Boon and figure out where the heck you're supposed to be going anyway.
- CSA0230: Proximity present: Explode in Mima's face.
- CSA0229: Masha: FLEEEEwait a minute, a crumpled piece of paper? How'd THAT get in there?
- CSA0228: Masha: Get outta here. NOW.
- CSA0227: Masha: LAZERS PEW PEW
- CSA0226: Masha: Call Boon and ask if running away from Mima then coming back is an option.
- CSA0225: Masha: Leave a proximity-mushroom for Mima.
- CSA0224: Masha: Check your inventory to see if you've got anything useful.
- CSA0223: ==>
- CSA0222: ==>
- CSA0221: Masha: Stealth modus. Regret lack of cardboard boxes.
- CSA0220: Masha: Throw a small distrac-shroom to the fairies.
- CSA0219: Upside-down fairy: Lose aerodynamic lift stability and crash into the ground.
- CSA0218: Masha: Call Boon in a panic.
- CSA0217: Masha: Proceed with haste, but remain stealthy.
- CSA0216: ==>
- CSA0215: Moments earlier ...
- CSA0214: ==>
- CSA0213: Masha: Head out of the grove and turn left. Be a good girl and do as you're told.
- CSA0212: Masha: Practice disguising yourself as the mushroom you once were.
- CSA0211: Masha: Think about where you may have heard Boon's voice before.
- CSA0210: ==>
- CSA0209: Masha: Say something.
- CSA0208: Masha: Develop "Fungi Sign 「Creeping Mycelium」"
- CSA0207: Masha: Develop "Spore Sign 「The Coming of Early Spring」"
- CSA0206: Masha: Develop "Detonation Sign 「Mushroom Kingdom」"
- CSA0205: Masha: Design spell cards.
- CSA0204: Masha: Find something to eat.
- CSA0203: Masha: Investigate ruins of detonation. Reclaim any remaining mushroomity.
- CSA0202: Masha: Detonate.
- CSA0201: ==>
- CSA0200: Masha: Fly up above the trees and look around!
- CSA0199: ==>
- CSA0198: Masha: Focus on the basics.
- CSA0197: Masha: Quickly retrieve arms from cap.
- CSA0196: ==>
- CSA0195: ==>
- CSA0194: Mushroom: Become a mushroom youkai.
- CSA0193: Mushroom: Obey the inscrutable exhortations of your spores.
- CSA0192: Mushroom: Send spores into the air.
- CSA0191: Mushroom: Quickly retrieve ... uh ... damn.
- CSA0190: ==>
- CSA0189: Save game.
- CSA0188: ==>
- CSA0187: ==>
- CSA0186: ==>
- CSA0185: [S] Marisa: Close the web browser now!
- CSA0184: ==>
- CSA0183: ==>
- CSA0182: ==>
- CSA0181: Marisa: Strife Modus: CONVERSE -Synthesis-
- CSA0180: ==>
- CSA0179: Marisa: Exclaim "Dammit, Yukari!"
- CSA0178: Marisa: You can look at that later. Fly in a more safe manner.
- CAS0177: ==>
- CSA0176: Shinki: Kick ass, chew bubblegum... but be all out of bubblegum.
- CSA0175: ==>
- CSA0174: ==>
- CSA0173: Alice: Call mom.
- CSA0172: Marisa: That data is vital to the Rebel Alliance's efforts. Retrieve it immediately.
- CSA0171: Marisa: Fly into the Forest of Magic underneath tree cover.
- CSA0170: ==>
- CSA0169: Nitori: Descend.
- CSA0168: Nitori: Quick, stop flying.
- CSA0167: Marisa: Don't take the bait, go to Alice's house NOW!
- CSA0166: Alice: Danger! Reimu is coming for you!
- CSA0165: Marisa: Quick Nitori's in trouble, go save her.
- CSA0164: ==>
- CSA0163: Nitori: Circle-strafe around Reimu, then tell her you're waiting for Marisa.
- CSA0162: Nitori: Get the hell outta dodge.
- CSA0161: ==>
- CSA0160: Nitori: LOOK OUT!
- CSA0159: ==>
- CSA0158: Nitori: Analyze vegetable matter for magical traces.
- CSA0157: Nitori: Retake readings at intervals while traveling to the Shrine.
- CSA0156: Move the (FZZZZZZZZT) closer to the Scarlet Devil Mansion.
- CSA0155: Spirits: Cease all command-giving immediately.
- CSA0154: Marisa: Call Nitori for backup and proceed with caution.
- CSA0153: Be Flandre Scarlet or Remilia Scarlet :D
- CSA0152: Nitori: Think some more. Solve the puzzle.
- CSA0151: Alice: Test your capability to distinguish the "odd" thoughts with the mind shield up.
- CSA0150: Marisa: Give Reimu a call to apologize for being late.
- CSA0149: Marisa: Hey, how does Reimu know more about this? Did she talk to Yukari or something?
- CSA0148: Be Marisa again.
- CSA0147: Get a dreadful feeling.
- CSA0146: ==>
- CSA0145: ==>
- CSA0144: ==>
- CSA0143: Reimu: Quickly retrieve alms from donation box.
- CSA0142: ==>
- CSA0141: ==>
- CSA0140: Marisa: OK, no more stalling. Time to go see Reimu.
- CSA0139: Nitori: Think of all possible air or breath related sites around.
- CSA0138: Nitori: Scan area for hidden ghosts, odd magical signatures, or strange waves.
- CSA0137: Nitori: Find someone else to prank.
- CSA0136: Nitori: Check breathing monitor.
- CSA0135: Nitori: Answer KAWADEC.
- CSA0134: Marisa: Forgive Nitori. She's your friend, and didn't really mean any harm.
- CSA0133: Alice: Make a funny face.
- CSA0132: Alice: Test the mind-shield in the only logical way: visit the Komeiji sisters.
- CSA0131: ==>
- CSA0130: Marisa: Actually throw Nitori and the pumpkin out of your house, not just figuratively.
- CSA0129: Nitori: You can rebuild it. You have the technology.
- CSA0128: Nitori: Abort mission and skedaddle!
- CSA0127: ==>
- CSA0126: ==>
- CSA0125: Marisa: Arcanize!
- CSA0124: Marisa: Is that an invisible pumpkin in the corner?
- CSA0123: Cirno: Beat up whoever's causing the Incident to prove that you're the strongest!
- CSA0122: Cirno: Go beat up the red-white now!
- CSA0121: Marisa: Continue as normal.
- CSA0120: ==>
- CSA0119: Yukari: Commit acts of Ao Usagi.
- CSA0118: Marisa: Answer CODEC.
- CSA0117: Marisa: Get down to business. There's science to do!
- CSA0116: Marisa: Acquire infinite godlike power, or all the mushrooms you need. One of the two.
- CSA0115: Yukari: Open gap to retrieve that drat pumpkin.
- CSA0114: ==>
- CSA0113: Yukari: Being annoyingly vague about incidents is YOUR shtick. Mima delenda est!
- CSA0112: Yukari: Have Ran and Chen do the actual walking around and looking work.
- CSA0111: ==>
- CSA0110: ==>
- CSA0109: Yukari: Move boundary between you and finding out something so it's closer or something
- CSA0108: Yukari: Quickly retrieve arms from gap.
- CSA0107: ==>
- CSA0106: ==>
- CSA0105: ==>
- CSA0104: Nitori: Question Reimu about her change of clothes.
- CSA0103: Nitori: TECHNOMANCERY L7: REPAIR SHOP OF HORRORS
- CSA0102: ==>
- CSA0101: ==>
- CSA0100: Nitori: Reach the Hakurei Shrine.
- CSA0099: Marisa: Arrive home.
- CSA0098: Nitori: Can you use the stealth camouflage on the pumpkin?
- CSA0097: Nitori: Stop not being Cirno.
- CSA0096: Nitori: Try and get to the Hakurei Shrine without anybody seeing just for fun.
- CSA0095: Why were you giggling while talking to Marisa on the Kawadec?
- CSA0094: Nitori: Consider carrying backup batteries for optical camouflage.
- CSA0093: Nitori: Follow the wind.
- CSA0092: Nitori: Quickly retrieve arms from backpack.
- CSA0091: ==>
- CSA0090: ==>
- CSA0089: Alice: Stop being Marisa.
- CSA0088: Marisa: Return home to do your research.
- CSA0087: Marisa: Are you even carrying your Stardust Reverie bombs around anymore?
- CSA0086: Cirno: Throw a tantrum.
- CSA0085: Marisa: Show off YOUR new Spell Card!
- CSA0084: Marisa: Catch an ice bullet and taste it.
- CSA0083: Marisa: Don't do it, IT'S A TRAP!
- CSA0082: Marisa: Fly straight into the Safe Spot.
- CSA0081: Cirno: Ice Sign 「Icicle Fall -Crusher-」
- CSA0080: Marisa: Place Cirno in basket.
- CSA0079: Cirno: Remember you were supposed to show off your spell card.
- CSA0078: Marisa: Read note.
- CSA0077: Marisa: Enjoy picnic lunch. Share some with Cirno to thank her for her help.
- CSA0076: Alice: Be Marisa.
- CSA0075: Alice: Serve tea, cancel Strife Modus to see if that's what's pinging Yukari's radar.
- CSA0074: Alice: Strife Modus: CONVERSE -Running-
- CSA0073: Alice: Go see who's at the door with a few dolls on standby just in case.
- CSA0072: Alice: Be Mima.
- CSA0071: ==>
- CSA0070: Alice: Do it, man. Make this hapen.
- CSA0069: ==>
- CSA0068: Alice: Read note.
- CSA0067: Alice: Have dolls prepare lunch.
- CSA0066: Alice: Call Ran. She's good at maths AND magic.
- CSA0065: Alice: Check what you need for further development.
- CSA0064: Alice: Consider recruiting someone with time-powers for the living-doll project.
- CSA0063: Alice: Wait, your plan is WHAT!?
- CSA0062: Alice: Quickly retrieve arms from stash of spare doll parts.
- CSA0061: Alice: Contemplate current status of The Plan.
- CSA0060: Nitori: Attempt to find Reimu.
- CSA0059: Marisa: Take mushrooms, examine if you have enough for experimentation.
- CSA0058: Marisa: Think about why Nitori was acting so weird.
- CSA0057: Marisa: Give Cirno a CODEC-unit.
- CSA0056: Marisa: Call Nitori.
- CSA0055: Marisa: Call Alice. Warn her.
- CSA0054: Marisa: Call someone on your CODEC about this supposed Incident.
- CSA0053: Marisa & Cirno: Team up Imperishable Night style.
- CSA0052: Marisa: Hug Cirno to calm her down.
- CSA0051: ==>
- CSA0050: ==>
- CSA0049: Cirno: Wake up.
- CSA0048: Try moving up and down to make your bullet pattern a bit harder to dodge.
- CSA0047: What kind of pies are those?
- CSA0046: No wait, don't do that.
- CSA0045: Get bored of dodging and do something unprecedented.
- CSA0044: ==>
- CSA0043: Piemaku Attack!
- CSA0042: Aggress.
- CSA0041: ==>
- CSA0040: ==>
- CSA0039: Strife Modus: CONVERSE -Running-
- CSA0038: ==>
- CSA0037: ==>
- CSA0036: Be the witch.
- CSA0035: Chase after that thing! Surely it could have only gone right!
- CSA0034: Calm down.
- CSA0033: ==>
- CSA0032: ==>
- CSA0031: Eat blue mushroom. Take one red mushroom with you. Or vice versa.
- CSA0030: Freeze shrooms, wait about three feet off screen until Marisa arrives.
- CSA0029: Obey the inscrutable exhortations of your soul.
- CSA0028: Check out that gap in the trees.
- CSA0027: Charge ahead blindly into the forest.
- CSA0026: Go show everyone in the forest your new Spell Card.
- CSA0025: Test stone skipping skills.
- CSA0024: Quickly retrieve arms from lake.
- CSA0023: Drooooooool.
- CSA0022: ==>
- CSA0021: Go where no Marisa has gone before.
- CSA0020: ==>
- CSA0019: How many mushrooms do you need?
- CSA0018: Consider what Alice's plans are, to subvert them to our purposes.
- CSA0017: Get ye mushroom.
- CSA0016: Become distracted.
- CSA0015: Check our Stats.
- CSA0014: Pay a visit to Alice, invite her to come with you on your mushroom expedition.
- CSA0013: ==>
- CSA0012: Annihilate.
- CSA0011: ==>
- CSA0010: ==>
- CSA0009: Exit home.
- CSA0008: What do you need to do to prepare your kitchen?
- CSA0007: Use Laptop Magicomputer to look up MSPaintAdventures.com.
- CSA0006: Examine dresser.
- CSA0005: ==>
- CSA0004: Retrieve mini-Hakkero from under hat. But, y'know, no rush.
- CSA0003: Bake a pumpkin pie.
- CSA0002: Quickly retrieve arms from hat.
- CSA0001: Shenanigans in a Magical Forest
The Summary
After getting out the necessary utensils, she leaves her house and is promptly set upon by a pair of nameless fairies, which she quickly dispatches.
The first mushroom she acquires is a Useless Black Spotted Mushroom (her own term). She then discovers a gap in the forest left by a fallen tree, and, realizing that she hasn't been in that part of the forest before, she flies through and discovers a grove containing a number of mushrooms, most of which have been frozen.
Meanwhile, a little while earlier, legendarily-stupid ice-fairy Cirno decided to travel from the Misty Lake to the Forest of Magic with the intentions of showing off a Spell Card. She promptly gets lost and stumbles upon the same mushroom-filled grove Marisa had. She tries to eat a mushroom, but a dark figure suddenly appears behind her and detonates the explosive magic suffusing the mushroom, then knocks her out.
Marisa arrives on the scene and discovers that the culprit is none other than Mima, a ghost/spirit who taught Marisa how to use magic and is now more of an enemy. An altercation ensues, in which Mima reveals the existence of an Incident, but denies direct involvement and refuses to reveal anything more than that Marisa will discover that she is "the star." Her recalcitrance provokes Marisa to violence. During the fight, Cirno awakens, and as Marisa begins to gain the upper hand, Cirno starts flipping out, and Mima leaves, claiming that Cirno is being too noisy.
Marisa recruits Cirno in assisting her with the mushroom-hunt, then calls Reimu Hakurei, the Shrine Maiden of Gensōkyō's Hakurei Shrine, via CODEC (also known as KAWADEC) to tell her about the Incident. However, there is no response, so she calls Alice Margatroid (her lover) and then Nitori Kawashiro (the co-inventor of the CODEC device) to let them know about it. Nitori was acting strange, however. Marisa collects the mushrooms, realizing she only needs a few more.
Meanwhile, Alice sits alone in her home with Marisa, surrounded by dolls, experimenting in magic which allows her to extract, divide, recombine, and reinsert souls. She discovers that Marisa has already made lunch for her, accompanied by a love note. She soon finishes the spell, when suddenly a portal with eyes opens, startling the dolls, and there is a knock on the door.
Alice answers, flanked by several heavily-armed dolls, and meets Yukari Yakumo, who was responsible for sealing away Gensōkyō in its own pocket dimension. Yukari states that she wants to talk with Alice about her and Marisa's plans — specifically, whether or not they actually know what they're doing with their plans. They are distracted by a strange presence which Yukari periodically senses coming from Alice, and she resolves to investigate it after reassuring herself of Alice and Marisa's intentions and competence.
Elsewhere, floating above the trees, Mima abruptly announces to someone unspecified that something unspecified cannot affect her, and tells them to focus on someone else.
Marisa and Cirno, meanwhile, have now collected 43 mushrooms. Marisa gives one of them to Cirno, and reads a note from Alice. Cirno then remembers she wanted to show off her Spell Card, and challenges Marisa. Cirno opens with a variation on the Spell Card which was partially responsible for her "fame," given that it has a safe-spot right in front of her. Marisa, however, remembers that the "safe spot" is a trap, and dispatches her with a pumpkin-pie-themed Spell Card. Marisa gets a sudden urge to check her Spell Card inventory, then heads homeward to do experiments on the mushrooms, leaving Cirno to her own devices.
Meanwhile, Nitori has been making her way to the Hakurei Shrine. Her Optical Camoflage unit's battery having failed, she elects to approach the Hakurei shrine in plain view. She reaches the Shrine (at about the same time gets home), and meets Reimu, who explains that her KAWADEC-unit is broken; Nitori gives a brief summary of the Incident as they know it and prepares to fix the KAWADEC device. After some silliness, Nitori repairs the device. She asks about the fact that Reimu is wearing actual miko-robes. Reimu replies that she's now acting her age.
Around the same time, Yukari takes her leave from Alice's house. She promptly catches the entity responsible for the Incident, but decides to play along. She sends her shikigamis Chen and Ran Yakumo on a search, then goes to pester Mima. She catches the mysterious entity trying to get her to grab a mysterious pumpkin.
Marisa, meanwhile, sets up shop, and recieves a call from Reimu, who reasons that if the "show" Mima mentioned is going to happen as a result of Marisa doing what comes "naturally," it may mean that Marisa's free will has been subverted. Marisa finishes the spell and calls Alice to bring her up to speed.
Yukari leaves Mima via gap, and recieves a telepathic message from Ran, who has found whatever it was Yukari had asked her to search for. She then puts up the same kind of shield she put on Ran and Chen, rendering the "spirits" incapable of sending her messages.
At the Shrine, Cirno pesters Reimu, who declines a fight with her. Marisa discovers that the mysterious pumpkin has actually been a fooling-around Nitori, attempting to prank Marisa with her new Optical Camoflage. Marisa more or less chases her out, but then apologizes.
Alice has meanwhile created a mind-shield. It doesn't quite work.
Yukari interrupts Marisa's apology to ask Nitori about her breathing, which completely befuddles her. She examines her breathing, but doesn't find anything obviously unusual. She then gets blasted in her ears by a loud noise, and then ponders other explanations of the breath/air thing. At the same time, Marisa heads off to the Shrine.
There, and before Marisa arrives, Reimu seems to have come under the attentions of the "spirits." She promptly fends them off, and then unexpectedly attacks Cirno. Marisa, Nitori, and Alice (the remaining ones not currently shielded) immediately sense something amiss. Marisa tries to contact Reimu, who is surprisingly uncommunicative.
Alice catches the spirits trying to get her to test her ability to detect them. Nitori narrows the "breath" comment down to magical entities (though this isn't very narrow), and then Marisa calls her up to ask for backup in case of a confrontation with Reimu.
Nitori heads for the Shrine, taking various readings, and appears to make some sort of discovery just before nearly colliding with Reimu, who is pulsing with power, and says that she knows Nitori has figured it out before preparing to make the same assault she made on Cirno. Nitori dodges the initial attack, and tries to tell Reimu about her alliance with Marisa; Reimu brushes it off, saying she'll deal with her and Alice after Nitori.
Marisa senses danger and heads towards Nitori's location. Alice also senses danger, and briefly talks with Marisa. They conclude that if Reimu's gone crazy, they'll need Alice's Grimoire. Marisa waffles on whether to help Nitori or protect Alice, but Nitori renders the subject moot by transmitting Marisa the data she collected, and then lets Reimu attack her as a distraction. A massive explosion ensues, surprising Marisa, who then prepares to head home. She flies under the trees and reads the message Nitori sent her; its contents are hidden from the viewer by Yukari.
Alice, meanwhile, calls her mother Shinki, the dark goddess who created the demon-realm of Makai. After hearing her story, she promptly arrives in front of Alice's house, and puts up a shield around it. Marisa arrives soon after, followed quickly by Reimu via a gap.
They face off. Reimu claims that Marisa is being possessed by mindless spirits, sending them commands that reflect their own desires and thoughts. She ultimately claims that the best way to deal with it is if Marisa is unconscious, so Marisa brings in Shinki. Reimu goads Shinki into shielding her, and sets off a vast burst of energy which engulfs the forest, preventing everyone from recieving commands. Yukari gives one last glimpse, quoting Hamlet's last words, much to Mima's quickly-cut-off annoyance, and then closes the spirits' point of view once more.
End Of Act 1
The remaining mushroom is still sitting where Marisa left it. (At this point, the ice shards left over from Cirno's shenanigans are starting to melt.) However, it soon transforms into a mushroom-youkai who then names herself Masha Kinoko. After trying out the basics, she flies up and discovers a much larger world than she was expecting. She also discovers that she can summon exploding mini-mushrooms (actually a kind of danmaku). She then sets to work creating Spell Cards. She then recieves a KAWADEC call from a mysterious individual calling herself "Boon," who reveals that she is aware that Masha is "extraordinary" and gives her instructions on what to do after she's done with her Spell Cards.
Masha cannot figure out who Boon is, but decides to follow her directions. Boon calls again, however, and warns her that Mima is approaching, then closes the connection before Masha can question her further.
Elsewhere, Boon (whose identity is kept hidden) confers with Yukari, and asks her a few questions of clarification, before Yukari directs her to send Masha the aforementioned warning.
Masha sees a group of fairies frolicking, and calls Boon in a panic; Boon instructs her to sneak past, and tells her that Mima is searching the grove, giving them more time. She uses a danmaku-mushroom as a distaction, and easily slips by; she then comes across a strange device, which Boon tells her is a Danmaku Measuring Device. After checking her mostly-empty inventory (the only extraneous item is a blank crumpled piece of paper), Masha leaves a proximity mushroom for Mima and then calls Boon to see if she can try the device when Mima isn't chasing her. Boon instead offers to run interference in person. Masha tests it with mushroom-lasers, and then absconds as it attracts Mima's attention.
The proximity-mushroom is a success, but Mima quickly catches up. Boon intervenes, wearing a Cyborg Ninja mask from Metal Gear Solid, and directs Masha to head to the Misty Lake, before revealing herself to be Aya Shameimaru, the crow-tengu reporter. Aya holds Mima off, while Masha heads to the Lake, where she recieves a KAWADEC call on the "Boon" frequency from Yukari, who informs her that she appears to be a stage 3 boss, and to "wait for her."
At that moment, Aya is hit by Mima, but quickly recovers and fights on. Masha, unaware of this, figures out the ability to clone herself, but then realizes that Yukari never specified which "her" she was talking about and flips out. She soon calms down, though, as a somewhat distinctive-looking fairy approaches, bemused by her behavior. The fairy introduces herself as Daiyousei (meaning simply "great fairy"); discovering that Masha is a "newborn" who met Yukari, Mima, and Aya first thing, she is understanding of Masha's skittishness.
Masha offers to help Daiyousei find Cirno, but Daiyousei declines, and also mentions that she (Daiyousei) has a "birth defect" in that she is actually intelligent. She then spends some time telling Masha about some of the locations in Gensōkyō.
Back to Create.swf Adventures
Back to Touhou
Back to Main Page
0 Comments 
Add a comment
CWhich is three.