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Shenanigans in a Magical Forest
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A youthful but otherwise Perfectly Ordinary witch, Marisa Kirisame (start here!), arrives at her old home in the Forest of Magic in Gensōkyō; her plans for the day involve picking mushrooms from the Forest for magical experiments.
Jump to summary. Unmarked spoilers follow!
Pages in "Shenanigans in a Magical Forest"
- Shenanigans in a Magical Forest: Postmortem
- CSA0616: [S] Roll credits.
- CSA0615: [Ending] Marisa, Alice, and Shanghai: Pose as a family, because shit just got real.
- CSA0614: [Ending] ==>
- CSA0613: [Ending] ==>
- CSA0612: [Ending] Aya: Compose scoop.
- CSA0611: [Ending] [S] Marisa: Reunite Unite with your loving wife and daughter.
- CSA0610: [Ending] ==>
- CSA0609: [Ending] Doll: Speak.
- CSA0608: [Ending] Masha: Sell toadstools to Suwako.
- CSA0607: [Ending] Yasora: Take the reigns.
- CSA0606: [Ending] Muffin: Wait, when is this all taking place!?
- CSA0605: [Ending] Marisa and Alice: Make babies.
- CSA0604: [Ending] [S] Yukari: Get blindsided by karma.
- CSA0603: [Ending] Masha: Do you feel the same way about mushrooms as Medicine feels about dolls?
- CSA0602: [Ending] Marisa: Do her second.
- CSA0601: [Ending] ==>
- CSA0600: [Ending] Alice: Do her first.
- CSA0599: [Ending] Marisa and Alice: Do it, man. Make it hapen.
- CSA0598: [Ending] <==
- CSA0597: [Ending] ==>
- CSA0596: [Ending] Masha: Admire handiwork.
- CSA0595: [Ending] Marisa: Quickly retrieve arms from Future Masha Spent points on arms.
- CSA0594: [Ending] ==>
- CSA0593: [Ending] Marisa: Celebrations! Parties! PIE!
- CSA0592: [Ending] Masha: Find a use for that useless piece of paper in your pocket.
- CSA0591: [Ending] Regroup.
- CSA0590: [Ending] ==>
- CSA0589: [Ending] ==>
- CSA0588: [Ending] ==>
- CSA0587: [Ending] Yasora: Refuse defeat. Be the star.
- CSA0586: Satori: Hug the mushroom.
- CSA0585: [S] Marisa: Hax Sign 「Sepiechritude」
- CSA0584: ==>
- CSA0583: ==>
- CSA0582: ==>
- CSA0581: ==>
- CSA0580: Marisa: Be the star of the show.
- CSA0579: ==>
- CSA0578: [S] Plot: Advance.
- CSA0577: Marisa: Place Cirno in the basket.
- CSA0576: Just god damn dodge.
- CSA0575: Orin: Say "DAMMIT YUKARI!"
- CSA0574: Orin: Turn into a cat. It's easier to dodge that way.
- CSA0573: Muffin: Panic.
- CSA0572: Orin!
- CSA0571: EVERYONE BACK OFF.
- CSA0570: Yukkuri: Fondly regard shenanigans.
- CSA0569: ==>
- CSA0568: Nitori: Throw pumpkin at Yasora's head.
- CSA0567: Yukari: Start with Nitori.
- CSA0566: Yasora: Call out Yukari on interfering.
- CSA0565: ==>
- CSA0564: Everybody: Die often enough to plot-activate hax signs.
- CSA0563: ==>
- CSA0562: ==>
- CSA0561: Hero-types: Hey, maybe NOW those plot-activated abilities will work!
- CSA0560: Oh god ... FIRE EVERY THING AND BACK UP!!!
- CSA0559: [S] Yasora: Go critical, at least that way you'll never have to put up with Okuu again.
- CSA0558: Nitori: Flood 「Ooze Flooding」
- CSA0557: Alice: Die.
- CSA0556: ==>
- CSA0555: Team good guys: FIRE EVERY SINGLE SPELLCARD!
- CSA0554: Orin: THRILLERTECH L62: CORPSEFLINGER
- CSA0553: Orin: Last minute save.
- CSA0552: Marisa: Realize that this star is not variable at all, but binary.
- CSA0551: [S] ==>
- CSA0550: Marisa, Alice, Nitori: FIRE EVERYTHING!
- CSA0549: Utsuho: Provide sound tactical advice.
- CSA0548: Satori: Interrogate.
- CSA0547: Orin: Use your corpse cleaning skils to keep Mima restrained.
- CSA0546: ==>
- CSA0545: Daiyousei: Be Hearts Boxcars.
- CSA0544: Alice & Marisa: Magic Sign 「Doll Spark」
- CSA0543: Nitori, Marisa, Alice: Lass with wings there. Five rounds rapid.
- CSA0542: Muffin: Fail to be annoyed by or even respond to the whiners who are whining about cheating.
- CSA0541: ==>
- CSA0540: Nitori: Extending arm, right in the kisser.
- CSA0539: Satori: Read Masha's mind.
- CSA0538: Masha: Inadvertently collide into Orin and/or Satori.
- CSA0537: Satori: Enough with the creepy-eyes. Be more cute!
- CSA0536: [S] ==>
- CSA0535: Nitori: Fire all the missiles!
- CSA0534: Alice: Oh hey, she's too distracted to dodge; beam her up.
- CSA0533: Muffin: Puase. Check Nitori's stats.
- CSA0532: ==>
- CSA0531: Utsuho: Give a detailed recounting of your last several dates with Cirno.
- CSA0530: Stand by for Extreme Grazing.
- CSA0529: Nitori: Fondly regard shenanigans.
- CSA0528: ==>
- CSA0527: ==>
- CSA0526: Marisa: Use a bomb! Master Spark!
- CSA0525: Alice: Switch to Spectrum Mystery.
- CSA0524: Masha: Continue to exist.
- CSA0523: Yukari: Realize that reality has been manipulated, and it wasn't by you. Find out who did it.
- CSA0522: ==>
- CSA0521: Alice: Rainbow Wire!
- CSA0520: Marisa and Alice: Find a safespot.
- CSA0519: ==>
- CSA0518: [S] ==>
- CSA0517: Marisa: Pie Sign "Hot Pumpkin Filling Spark". Prove once and for all that pumpkin is actually there!
- CSA0516: Utsuho: Use Annoyance Sign: Song That Never Ends.
- CSA0515: Game: Activate anti-cheat functions.
- CSA0514: Marisa: HAX SIGN "SEPIECHRITUDE"
- CSA0513: ==>
- CSA0512: ==>
- CSA0511: Muffin: Gameshark.
- CSA0510: You might wanna avoid these bullets.
- CSA0509: ==>
- CSA0508: Marisa: Use broomaku.
- CSA0507: Blast her now.
- CSA0506: Alice: Take inventory. What do we have for spells and other options?
- CSA0505: ==>
- CSA0504: Marisa and Alice: Attack weakpoint for massive damage.
- CSA0503: How much time and/or health is left on this spellcard anyway?
- CSA0502: Alice: Use your Dolls as options already. Hit two birds with one laser.
- CSA0501: ==>
- CSA0500: Alice: Target the spirit, not the body. See if that does something.
- CSA0499: Utsuho: Yasora projected out her spirit? Time to take back the castle!
- CSA0498: Marisa & Alice: Notice that she's shooting the danmaku 2-dimensionally. Dodge in third dimension.
- CSA0497: [S] ==>
- CSA0496: Marisa/Alice: Malice Cannon RIGHT NOW.
- CSA0495: Utsuho: Engage in the noble art of Freestyle Slam Poetry.
- CSA0494: Marisa/Alice: Team attack.
- CSA0493: [S] ==>
- CSA0492: Strife!
- CSA0491: Muffin: Reach final boss.
- CSA0490: ==>
- CSA0489: Reimu: Pass out due to spent life-force.
- CSA0488: Strife Modus: CONVERSE -Running- (ver.Final Boss)
- CSA0487: Reimu: Go 4-on-1, win anyway.
- CSA0486: ==>
- CSA0485: ==>
- CSA0484: ==>
- CSA0483: Yukari: Fondly regard shen- hey, wait, what's going on here?
- CSA0482: Satori: Pet mischef sense tingling.
- CSA0481: STU! PID! HEAD!
- CSA0480: Yasora: Light up the niAUGH YOU IDIOTIC JERKY STUPID-HEAD!
- CSA0479: Yasora: Quickly retrieve arms from cannon!
- CSA0478: ==>
- CSA0477: ==>
- CSA0476: ==>
- CSA0475: [S] Yasora: Rise up.
- CSA0474: Masha: Go XYBER HUGE.
- CSA0473: ==>
- CSA0472: Reimu: One, two, three... one of them's missing. This group must be a distaction. Gap right on past them.
- CSA0471: ==>
- CSA0470: Marisa, Reimu and Alice: Pose as a team, because SHIT JUST GOT REAL.
- CSA0469: ==>
- CSA0468: ==>
- CSA0467: <==
- CSA0466: Reimu: Why don't you just use a gap to get there?
- CSA0465: Alice & Marisa: Ready your MAlice Cannon before you run into Team 8.
- CSA0464: Aya: Compose Snoop. Yukari: Fondly regard Shameimaru.
- CSA0463: ==>
- CSA0462: Reimu: Youkai mountain. Now.
- CSA0461: Alice: Is Team 8 stronger at night? Consider causing an imperishable sunset.
- CSA0460: ==>
- CSA0459: ==>
- CSA0458: Nitori: Quickly retrieve Masha from darkness.
- CSA0457: Marisa: Contact Reimu and Nitori. Let them know what's up.
- CSA0456: Marisa and Alice: Look around for evidence, they can't have gotten far.
- CSA0455: ==>
- CSA0454: ==>
- CSA0453: Cirno: Rapidly spell out what happened kindalikethisinonetbreathwithoutspaces.
- CSA0452: ==>
- CSA0451: ==>
- CSA0450: Marisa: Be late.
- CSA0449: ==>
- CSA0448: Marisa & Alice: Investigate the scene.
- CSA0447: Marisa: Contact Nitori. If something's going down, a little extra help never hurt.
- CSA0446: Marisa: Head for the explosions and be ready to smack someone upside the head.
- CSA0445: ==>
- CSA0444: ==>
- CSA0443: ==>
- CSA0442: Marisa thinking about someone else using too much pyrotechnics? Eheh ...
- CSA0441: ==>
- CSA0440: ==>
- CSA0439: Okuu: Nuke it! NUKE IT STRAIGHT TO MAKAI!
- CSA0438: ==>
- CSA0437: ==>
- CSA0436: Utsuho: Get the sun out!
- CSA0435: Cirno: You know this darkness.
- CSA0434: ==>
- CSA0433: Cirno: Be Utsuho.
- CSA0432: Masha: AAAAAAAAAAAAA
- CSA0431: Daiyosei: Seduce Rumia.
- CSA0430: Be some other girl.
- CSA0429: ==>
- CSA0428: ==>
- CSA0427: Masha: Crash into Cirno.
- CSA0426: ==>
- CSA0425: Masha: Take a deep breath and calm down. Then notice shadow and freak out again.
- CSA0424: ==>
- CSA0423: Daiyousei: Elaborate on how Team 8 found out about your disability.
- CSA0422: Daiyousei: Behind you!
- CSA0421: Masha: Freak out about possibly shrinking and, eventually, disappearing alltogether.
- CSA0420: Masha: Make more fairy rings to see if that shrinks you.
- CSA0419: ==>
- CSA0418: Masha: Ask Daiyousei if it's possible for spell cards to persist after their pattern is over.
- CSA0417: Masha: Destroy Christmas.
- CSA0416: ==>
- CSA0415: Faries: get bored, run off.
- CSA0414: Masha: Find Dai now... And Cirno too if it's possible.
- CSA0413: Masha: Pose like a team because shit just got cooperative.
- CSA0412: Step 1: Spawn a fairy ring. Step 2: FAIRY DANCE-OFF!
- CSA0411: Masha: Develop Summon Sign 「Fairy Ring」
- CSA0410: Masha: Try the same tactic again to see what they will do this time.
- CSA0409: Masha: Fire warning mushroom.
- CSA0408: Masha: Do adorable victory dance.
- CSA0407: ==>
- CSA0406: ==>
- CSA0405: Masha: Move on now and pray that doesn't happen again.
- CSA0404: Masha: Survey the destruction.
- CSA0403: ==>
- CSA0402: Masha: Use Spore Sign 「The Coming of Early Springã€
- CSA0401: Masha: DANMAKU FLIPOUT!
- CSA0400: Masha: Fly! Fly away as fast as you can!
- CSA0399: ==>
- CSA0398: Masha: Just fly over the fairies. They never look up.
- CSA0397: Approach fairies, greet them. We're in good with Daiyousei and maybe Cirno now!
- CSA0396: Develop Spell Card 「Universal Veil」
- CSA0395: ==>
- CSA0394: Masha: First things first. Find shelter.
- CSA0393: Masha: Try to find Daiyousei.
- CSA0392: Masha: Elaborate.
- CSA0391: Act ⑥
- CSA0390: ==>
- CSA0389: Years in the future (but seriously, not that many) ...
- CSA0388: Utsuho: Alt+F4.
- CSA0387: ==>
- CSA0386: Strife Modus: CONVERSE -Running-, I guess
- CSA0385: So, hi.
- CSA0384: Yasora: Kick someone's ass.
- CSA0383: Meanwhile, further in the past ...
- CSA0382: I hate hellcats.
- CSA0381: THIS IS STUPID!! Grr ... I can't decide which of you two morons I hate more!
- CSA0380: I can't believe you sometimes. And what's with that fairy, anyway?
- CSA0379: What the hell!? What was that, actual competence!?
- CSA0378: Quickly retr-- wait. What's that?
- CSA0377: <==
- CSA0376: ==>
- CSA0375: Days in the future (but not many) ...
- CSA0374: [S] I'll make you pay, all right!
- CSA0373: ==>
- CSA0372: ==>
- CSA0371: What!? You can hear my voice!?
- CSA0370: STUPID STUPID DUMB ... ugh. Now I REALLY have to get rid of that satori ...
- CSA0369: ==>
- CSA0368: Ow! What in my name was THAT!?
- CSA0367: Wha--!
- CSA0366: Yes! Just keep listening a little longer, and I'll gain complete control over this body!
- CSA0365: Er, that works. Now, she's a tough one. But you can do it, even without your Third Leg!
- CSA0364: ==>
- CSA0363: ... What?
- CSA0362: Now. You are confronting ... what was her name ... Marisa Kirisame. She stole your Third Leg!
- CSA0361: Slowly ... Now, stop in front of her doorway.
- CSA0360: Carefully fly to Satori's room.
- CSA0359: Excellent! Now, carefully go into the hallway.
- CSA0358: ... let's try that again. Get up, but stay asleep.
- CSA0357: Now, get up, but don't wake up.
- CSA0356: ==>
- CSA0355: Oh, I know! Yes, go to sleep.
- CSA0354: Argh, I walked into that one ... If I had a body I'd be flipping the fricking-fricky-frick out now.
- CSA0353: Oh for ... hmph. I see you'd much rather apologize to her some more.
- CSA0352: So you're not going to try to sneak out and get your Third Leg, then.
- CSA0351: How did I control you before ...? Hmm. What's that cup over there?
- CSA0350: You're nearly a god, and you just let that satori punish you!?
- CSA0349: ==>
- CSA0348: Quickly, retrieve your nuclear arms.
- CSA0347: ==>
- CSA0346: ==>
- CSA0345: Shenanigans in a Fiery Netherworld
- CSA0344: ==>
- CSA0343: Save game.
- CSA0342: ==>
- CSA0341: ==>
- CSA0340: ==>
- CSA0339: Masha: Make a good first impression!
- CSA0338: ==>
- CSA0337: Masha: Mix up their names.
- CSA0336: Reimu: Is that a random gap following us?
- CSA0335: ==>
- CSA0334: Masha: Did Daiyosei abandon you?
- CSA0333: ==>
- CSA0332: Reimu: Seek out Masha.
- CSA0331: Cirno: Finish the sentence.
- CSA0330: ==>
- CSA0329: Masha: Wake up and feel obligated to search for other mushrooms.
- CSA0328: Okay, resume Co-Op Strife Modus: CONVERSE -Running-
- CSA0327: Reimu/Marisa/Alice/Nitori/Aya: Actually go there.
- CSA0326: ==>
- CSA0325: Masha: Begin to dream ...
- CSA0324: Co-Op Strife Modus: CONVERSE -Running-
- CSA0323: DAMMIT YAKUMO! You KNEW we'd lose, didn't you!?
- CSA0322: ==>
- CSA0321: ==>
- CSA0320: Aya: Try a new tactic. Offer a completely honest information exchange.
- CSA0319: Cirno: Head to the lake for snuggles! Hooray!
- CSA0318: ==>
- CSA0317: Masha: Continue being cute on your way to Daiyousei's.
- CSA0316: Aya: Bother the Miko, part 2.5.
- CSA0315: ==>
- CSA0314: Cirno: What are you hooraying about today?
- CSA0313: Masha: Listen to Daiyousei and take a long break.
- CSA0312: Masha: Come up with new spell card.
- CSA0311: Aya: Bother the Miko, part 2.
- CSA0310: Okuu: Be the 6-ball that you are and roam about above ground.
- CSA0309: ==>
- CSA0308: Masha: Is it dead? Is it dead? Did you kill it?
- CSA0307: Aya: Arrive at the MAlice household and find it in quarantine.
- CSA0306: ==>
- CSA0305: Masha: Deathbomb. Deathdetonate? Bombshroom.
- CSA0304: Daiyousei: Aggress fairy.
- CSA0303: ==>
- CSA0302: ==>
- CSA0301: Daiyousei: Finish off the fiary quick since Masha is now panicking.
- CSA0300: Masha: Quickly, use a spell card!
- CSA0299: Aya: Head over to Alice's/Marisa's house (pick whichever one Reimu is at at the moment)
- CSA0298: ==>
- CSA0297: Masha: Just assault the other one. But not with actual salt.
- CSA0296: Other Fairy: Be adorable like your departed companion.
- CSA0295: Aya: Bother the Miko.
- CSA0294: ==>
- CSA0293: ==>
- CSA0292: Masha: Detonate. The fairies, that is.
- CSA0291: Aya: Try following Chen and getting more info.
- CSA0290: Masha: Fight the dumb one.
- CSA0289: Masha: Continue with Daiyousei.
- CSA0288: Aya: Interrogate recursive shikigami.
- CSA0287: Aya: Always assume that it's a bad thing since she is related to Yukari.
- CSA0286: ==>
- CSA0285: Aya: Wander aimlessly and stumble into the plot.
- CSA0284: ==>
- CSA0283: Masha: Create Spore Sign 「Hallucinogenic Rave」
- CSA0282: Alice: Since you're awake, go ahead and check on everyone else.
- CSA0281: Alice: Flashforward.
- CSA0280: [Flashback] ==>
- CSA0279: Alice: Flashback.
- CSA0278: Masha: Continue Plot.
- CSA0277: Aya: Stop laying about; there's investigative reporting to do!
- CSA0276: ==>
- CSA0275: Masha: Refuse the offer of going to her house and keep going.
- CSA0274: ==>
- CSA0273: Well, search for Cirno, I guess.
- CSA0272: [S] Daiyousei: Wonder where Medicine and Flandre got the patience to become doctors.
- CSA0271: Masha: Use your faint mushroomy memories to recall where Marisa lives.
- CSA0270: Masha: Read note.
- CSA0269: Daiyousei: Quickly retrieve Cirno from Shrine Maiden.
- CSA0268: Daiyousei: Head to the Hakurei Shrine.
- CSA0267: Daiyousei: Quickly retrieve arms from previous page.
- CSA0266: Daiyousei: Speculate on Yukari's true motives and desires in this case.
- CSA0265: Masha: Go get some materials to make some real spell-cards.
- CSA0264: Masha: Let Daiyousei know stuff. Ask to accompany her in search for Cirno.
- CSA0263: ==>
- CSA0262: Masha: Get pestered by Yukari.
- CSA0261: ==>
- CSA0260: Masha: Strife Modus: CONVERSE -Running-
- CSA0259: ==>
- CSA0258: Masha: So, ask more about the misty lake, it is her home, right?
- CSA0257: ==>
- CSA0256: ==>
- CSA0255: Aya: Use ExtremeSpeed.
- CSA0254: Masha: Ask Daiyousei how many people made their own "personal" worlds in Gensokyo.
- CSA0253: Masha: Ask about the world around you.
- CSA0252: Aya: SCANDALTECH L7: QUESTIONABLE READING MATERIAL
- CSA0251: Masha: Give Dai a hand with the search.
- CSA0250: Masha: Turn around, see fairy.
- CSA0249: Aya: Use your camera to annoy Mima some more.
- CSA0248: Masha: Continue to freak out, it's adorable.
- CSA0247: Masha: Flip the fricking-fricky-frick back... in?
- CSA0246: Aya: Get up and give Mima a taste of your clever writing skills.
- CSA0245: Masha: Stop freaking out. It was obviously Aya she was talking about.
- CSA0244: Masha: Wait, which her? PANIC!
- CSA0243: Masha: Figure out how to clone yourself via spellcards.
- CSA0242: ==>
- CSA0241: ==>
- CSA0240: Aya: Zoom off when Mima's adequately flooded with bullets.
- CSA0239: Masha: Answer CODEC.
- CSA0238: Masha: Continue on to the lake.
- CSA0237: Aya: TOO FREAKING FAST SIGN 「PEERLESS MOTHERFUCKING WIND GOD」
- CSA0236: Aya: Block Mima from getting any closer to Masha.
- CSA0235: Aya: Quickly retrieve arms from scarf.
- CSA0234: ==>
- CSA0233: Boon: Dramatically reveal your identity....then anticlimatically take off the mask.
- CSA0232: ==>
- CSA0231: Masha: Call Boon and figure out where the heck you're supposed to be going anyway.
- CSA0230: Proximity present: Explode in Mima's face.
- CSA0229: Masha: FLEEEEwait a minute, a crumpled piece of paper? How'd THAT get in there?
- CSA0228: Masha: Get outta here. NOW.
- CSA0227: Masha: LAZERS PEW PEW
- CSA0226: Masha: Call Boon and ask if running away from Mima then coming back is an option.
- CSA0225: Masha: Leave a proximity-mushroom for Mima.
- CSA0224: Masha: Check your inventory to see if you've got anything useful.
- CSA0223: ==>
- CSA0222: ==>
- CSA0221: Masha: Stealth modus. Regret lack of cardboard boxes.
- CSA0220: Masha: Throw a small distrac-shroom to the fairies.
- CSA0219: Upside-down fairy: Lose aerodynamic lift stability and crash into the ground.
- CSA0218: Masha: Call Boon in a panic.
- CSA0217: Masha: Proceed with haste, but remain stealthy.
- CSA0216: ==>
- CSA0215: Moments earlier ...
- CSA0214: ==>
- CSA0213: Masha: Head out of the grove and turn left. Be a good girl and do as you're told.
- CSA0212: Masha: Practice disguising yourself as the mushroom you once were.
- CSA0211: Masha: Think about where you may have heard Boon's voice before.
- CSA0210: ==>
- CSA0209: Masha: Say something.
- CSA0208: Masha: Develop "Fungi Sign 「Creeping Mycelium」"
- CSA0207: Masha: Develop "Spore Sign 「The Coming of Early Spring」"
- CSA0206: Masha: Develop "Detonation Sign 「Mushroom Kingdom」"
- CSA0205: Masha: Design spell cards.
- CSA0204: Masha: Find something to eat.
- CSA0203: Masha: Investigate ruins of detonation. Reclaim any remaining mushroomity.
- CSA0202: Masha: Detonate.
- CSA0201: ==>
- CSA0200: Masha: Fly up above the trees and look around!
- CSA0199: ==>
- CSA0198: Masha: Focus on the basics.
- CSA0197: Masha: Quickly retrieve arms from cap.
- CSA0196: ==>
- CSA0195: ==>
- CSA0194: Mushroom: Become a mushroom youkai.
- CSA0193: Mushroom: Obey the inscrutable exhortations of your spores.
- CSA0192: Mushroom: Send spores into the air.
- CSA0191: Mushroom: Quickly retrieve ... uh ... damn.
- CSA0190: ==>
- CSA0189: Save game.
- CSA0188: ==>
- CSA0187: ==>
- CSA0186: ==>
- CSA0185: [S] Marisa: Close the web browser now!
- CSA0184: ==>
- CSA0183: ==>
- CSA0182: ==>
- CSA0181: Marisa: Strife Modus: CONVERSE -Synthesis-
- CSA0180: ==>
- CSA0179: Marisa: Exclaim "Dammit, Yukari!"
- CSA0178: Marisa: You can look at that later. Fly in a more safe manner.
- CAS0177: ==>
- CSA0176: Shinki: Kick ass, chew bubblegum... but be all out of bubblegum.
- CSA0175: ==>
- CSA0174: ==>
- CSA0173: Alice: Call mom.
- CSA0172: Marisa: That data is vital to the Rebel Alliance's efforts. Retrieve it immediately.
- CSA0171: Marisa: Fly into the Forest of Magic underneath tree cover.
- CSA0170: ==>
- CSA0169: Nitori: Descend.
- CSA0168: Nitori: Quick, stop flying.
- CSA0167: Marisa: Don't take the bait, go to Alice's house NOW!
- CSA0166: Alice: Danger! Reimu is coming for you!
- CSA0165: Marisa: Quick Nitori's in trouble, go save her.
- CSA0164: ==>
- CSA0163: Nitori: Circle-strafe around Reimu, then tell her you're waiting for Marisa.
- CSA0162: Nitori: Get the hell outta dodge.
- CSA0161: ==>
- CSA0160: Nitori: LOOK OUT!
- CSA0159: ==>
- CSA0158: Nitori: Analyze vegetable matter for magical traces.
- CSA0157: Nitori: Retake readings at intervals while traveling to the Shrine.
- CSA0156: Move the (FZZZZZZZZT) closer to the Scarlet Devil Mansion.
- CSA0155: Spirits: Cease all command-giving immediately.
- CSA0154: Marisa: Call Nitori for backup and proceed with caution.
- CSA0153: Be Flandre Scarlet or Remilia Scarlet :D
- CSA0152: Nitori: Think some more. Solve the puzzle.
- CSA0151: Alice: Test your capability to distinguish the "odd" thoughts with the mind shield up.
- CSA0150: Marisa: Give Reimu a call to apologize for being late.
- CSA0149: Marisa: Hey, how does Reimu know more about this? Did she talk to Yukari or something?
- CSA0148: Be Marisa again.
- CSA0147: Get a dreadful feeling.
- CSA0146: ==>
- CSA0145: ==>
- CSA0144: ==>
- CSA0143: Reimu: Quickly retrieve alms from donation box.
- CSA0142: ==>
- CSA0141: ==>
- CSA0140: Marisa: OK, no more stalling. Time to go see Reimu.
- CSA0139: Nitori: Think of all possible air or breath related sites around.
- CSA0138: Nitori: Scan area for hidden ghosts, odd magical signatures, or strange waves.
- CSA0137: Nitori: Find someone else to prank.
- CSA0136: Nitori: Check breathing monitor.
- CSA0135: Nitori: Answer KAWADEC.
- CSA0134: Marisa: Forgive Nitori. She's your friend, and didn't really mean any harm.
- CSA0133: Alice: Make a funny face.
- CSA0132: Alice: Test the mind-shield in the only logical way: visit the Komeiji sisters.
- CSA0131: ==>
- CSA0130: Marisa: Actually throw Nitori and the pumpkin out of your house, not just figuratively.
- CSA0129: Nitori: You can rebuild it. You have the technology.
- CSA0128: Nitori: Abort mission and skedaddle!
- CSA0127: ==>
- CSA0126: ==>
- CSA0125: Marisa: Arcanize!
- CSA0124: Marisa: Is that an invisible pumpkin in the corner?
- CSA0123: Cirno: Beat up whoever's causing the Incident to prove that you're the strongest!
- CSA0122: Cirno: Go beat up the red-white now!
- CSA0121: Marisa: Continue as normal.
- CSA0120: ==>
- CSA0119: Yukari: Commit acts of Ao Usagi.
- CSA0118: Marisa: Answer CODEC.
- CSA0117: Marisa: Get down to business. There's science to do!
- CSA0116: Marisa: Acquire infinite godlike power, or all the mushrooms you need. One of the two.
- CSA0115: Yukari: Open gap to retrieve that drat pumpkin.
- CSA0114: ==>
- CSA0113: Yukari: Being annoyingly vague about incidents is YOUR shtick. Mima delenda est!
- CSA0112: Yukari: Have Ran and Chen do the actual walking around and looking work.
- CSA0111: ==>
- CSA0110: ==>
- CSA0109: Yukari: Move boundary between you and finding out something so it's closer or something
- CSA0108: Yukari: Quickly retrieve arms from gap.
- CSA0107: ==>
- CSA0106: ==>
- CSA0105: ==>
- CSA0104: Nitori: Question Reimu about her change of clothes.
- CSA0103: Nitori: TECHNOMANCERY L7: REPAIR SHOP OF HORRORS
- CSA0102: ==>
- CSA0101: ==>
- CSA0100: Nitori: Reach the Hakurei Shrine.
- CSA0099: Marisa: Arrive home.
- CSA0098: Nitori: Can you use the stealth camouflage on the pumpkin?
- CSA0097: Nitori: Stop not being Cirno.
- CSA0096: Nitori: Try and get to the Hakurei Shrine without anybody seeing just for fun.
- CSA0095: Why were you giggling while talking to Marisa on the Kawadec?
- CSA0094: Nitori: Consider carrying backup batteries for optical camouflage.
- CSA0093: Nitori: Follow the wind.
- CSA0092: Nitori: Quickly retrieve arms from backpack.
- CSA0091: ==>
- CSA0090: ==>
- CSA0089: Alice: Stop being Marisa.
- CSA0088: Marisa: Return home to do your research.
- CSA0087: Marisa: Are you even carrying your Stardust Reverie bombs around anymore?
- CSA0086: Cirno: Throw a tantrum.
- CSA0085: Marisa: Show off YOUR new Spell Card!
- CSA0084: Marisa: Catch an ice bullet and taste it.
- CSA0083: Marisa: Don't do it, IT'S A TRAP!
- CSA0082: Marisa: Fly straight into the Safe Spot.
- CSA0081: Cirno: Ice Sign 「Icicle Fall -Crusher-」
- CSA0080: Marisa: Place Cirno in basket.
- CSA0079: Cirno: Remember you were supposed to show off your spell card.
- CSA0078: Marisa: Read note.
- CSA0077: Marisa: Enjoy picnic lunch. Share some with Cirno to thank her for her help.
- CSA0076: Alice: Be Marisa.
- CSA0075: Alice: Serve tea, cancel Strife Modus to see if that's what's pinging Yukari's radar.
- CSA0074: Alice: Strife Modus: CONVERSE -Running-
- CSA0073: Alice: Go see who's at the door with a few dolls on standby just in case.
- CSA0072: Alice: Be Mima.
- CSA0071: ==>
- CSA0070: Alice: Do it, man. Make this hapen.
- CSA0069: ==>
- CSA0068: Alice: Read note.
- CSA0067: Alice: Have dolls prepare lunch.
- CSA0066: Alice: Call Ran. She's good at maths AND magic.
- CSA0065: Alice: Check what you need for further development.
- CSA0064: Alice: Consider recruiting someone with time-powers for the living-doll project.
- CSA0063: Alice: Wait, your plan is WHAT!?
- CSA0062: Alice: Quickly retrieve arms from stash of spare doll parts.
- CSA0061: Alice: Contemplate current status of The Plan.
- CSA0060: Nitori: Attempt to find Reimu.
- CSA0059: Marisa: Take mushrooms, examine if you have enough for experimentation.
- CSA0058: Marisa: Think about why Nitori was acting so weird.
- CSA0057: Marisa: Give Cirno a CODEC-unit.
- CSA0056: Marisa: Call Nitori.
- CSA0055: Marisa: Call Alice. Warn her.
- CSA0054: Marisa: Call someone on your CODEC about this supposed Incident.
- CSA0053: Marisa & Cirno: Team up Imperishable Night style.
- CSA0052: Marisa: Hug Cirno to calm her down.
- CSA0051: ==>
- CSA0050: ==>
- CSA0049: Cirno: Wake up.
- CSA0048: Try moving up and down to make your bullet pattern a bit harder to dodge.
- CSA0047: What kind of pies are those?
- CSA0046: No wait, don't do that.
- CSA0045: Get bored of dodging and do something unprecedented.
- CSA0044: ==>
- CSA0043: Piemaku Attack!
- CSA0042: Aggress.
- CSA0041: ==>
- CSA0040: ==>
- CSA0039: Strife Modus: CONVERSE -Running-
- CSA0038: ==>
- CSA0037: ==>
- CSA0036: Be the witch.
- CSA0035: Chase after that thing! Surely it could have only gone right!
- CSA0034: Calm down.
- CSA0033: ==>
- CSA0032: ==>
- CSA0031: Eat blue mushroom. Take one red mushroom with you. Or vice versa.
- CSA0030: Freeze shrooms, wait about three feet off screen until Marisa arrives.
- CSA0029: Obey the inscrutable exhortations of your soul.
- CSA0028: Check out that gap in the trees.
- CSA0027: Charge ahead blindly into the forest.
- CSA0026: Go show everyone in the forest your new Spell Card.
- CSA0025: Test stone skipping skills.
- CSA0024: Quickly retrieve arms from lake.
- CSA0023: Drooooooool.
- CSA0022: ==>
- CSA0021: Go where no Marisa has gone before.
- CSA0020: ==>
- CSA0019: How many mushrooms do you need?
- CSA0018: Consider what Alice's plans are, to subvert them to our purposes.
- CSA0017: Get ye mushroom.
- CSA0016: Become distracted.
- CSA0015: Check our Stats.
- CSA0014: Pay a visit to Alice, invite her to come with you on your mushroom expedition.
- CSA0013: ==>
- CSA0012: Annihilate.
- CSA0011: ==>
- CSA0010: ==>
- CSA0009: Exit home.
- CSA0008: What do you need to do to prepare your kitchen?
- CSA0007: Use Laptop Magicomputer to look up MSPaintAdventures.com.
- CSA0006: Examine dresser.
- CSA0005: ==>
- CSA0004: Retrieve mini-Hakkero from under hat. But, y'know, no rush.
- CSA0003: Bake a pumpkin pie.
- CSA0002: Quickly retrieve arms from hat.
- CSA0001: Shenanigans in a Magical Forest
The Summary
After getting out the necessary utensils, she leaves her house and is promptly set upon by a pair of nameless fairies, which she quickly dispatches.
The first mushroom she acquires is a Useless Black Spotted Mushroom (her own term). She then discovers a gap in the forest left by a fallen tree, and, realizing that she hasn't been in that part of the forest before, she flies through and discovers a grove containing a number of mushrooms, most of which have been frozen.
Meanwhile, a little while earlier, legendarily-stupid ice-fairy Cirno decided to travel from the Misty Lake to the Forest of Magic with the intentions of showing off a Spell Card. She promptly gets lost and stumbles upon the same mushroom-filled grove Marisa had. She tries to eat a mushroom, but a dark figure suddenly appears behind her and detonates the explosive magic suffusing the mushroom, then knocks her out.
Marisa arrives on the scene and discovers that the culprit is none other than Mima, a ghost/spirit who taught Marisa how to use magic and is now more of an enemy. An altercation ensues, in which Mima reveals the existence of an Incident, but denies direct involvement and refuses to reveal anything more than that Marisa will discover that she is "the star." Her recalcitrance provokes Marisa to violence. During the fight, Cirno awakens, and as Marisa begins to gain the upper hand, Cirno starts flipping out, and Mima leaves, claiming that Cirno is being too noisy.
Marisa recruits Cirno in assisting her with the mushroom-hunt, then calls Reimu Hakurei, the Shrine Maiden of Gensōkyō's Hakurei Shrine, via CODEC (also known as KAWADEC) to tell her about the Incident. However, there is no response, so she calls Alice Margatroid (her lover) and then Nitori Kawashiro (the co-inventor of the CODEC device) to let them know about it. Nitori was acting strange, however. Marisa collects the mushrooms, realizing she only needs a few more.
Meanwhile, Alice sits alone in her home with Marisa, surrounded by dolls, experimenting in magic which allows her to extract, divide, recombine, and reinsert souls. She discovers that Marisa has already made lunch for her, accompanied by a love note. She soon finishes the spell, when suddenly a portal with eyes opens, startling the dolls, and there is a knock on the door.
Alice answers, flanked by several heavily-armed dolls, and meets Yukari Yakumo, who was responsible for sealing away Gensōkyō in its own pocket dimension. Yukari states that she wants to talk with Alice about her and Marisa's plans — specifically, whether or not they actually know what they're doing with their plans. They are distracted by a strange presence which Yukari periodically senses coming from Alice, and she resolves to investigate it after reassuring herself of Alice and Marisa's intentions and competence.
Elsewhere, floating above the trees, Mima abruptly announces to someone unspecified that something unspecified cannot affect her, and tells them to focus on someone else.
Marisa and Cirno, meanwhile, have now collected 43 mushrooms. Marisa gives one of them to Cirno, and reads a note from Alice. Cirno then remembers she wanted to show off her Spell Card, and challenges Marisa. Cirno opens with a variation on the Spell Card which was partially responsible for her "fame," given that it has a safe-spot right in front of her. Marisa, however, remembers that the "safe spot" is a trap, and dispatches her with a pumpkin-pie-themed Spell Card. Marisa gets a sudden urge to check her Spell Card inventory, then heads homeward to do experiments on the mushrooms, leaving Cirno to her own devices.
Meanwhile, Nitori has been making her way to the Hakurei Shrine. Her Optical Camoflage unit's battery having failed, she elects to approach the Hakurei shrine in plain view. She reaches the Shrine (at about the same time gets home), and meets Reimu, who explains that her KAWADEC-unit is broken; Nitori gives a brief summary of the Incident as they know it and prepares to fix the KAWADEC device. After some silliness, Nitori repairs the device. She asks about the fact that Reimu is wearing actual miko-robes. Reimu replies that she's now acting her age.
Around the same time, Yukari takes her leave from Alice's house. She promptly catches the entity responsible for the Incident, but decides to play along. She sends her shikigamis Chen and Ran Yakumo on a search, then goes to pester Mima. She catches the mysterious entity trying to get her to grab a mysterious pumpkin.
Marisa, meanwhile, sets up shop, and receives a call from Reimu, who reasons that if the "show" Mima mentioned is going to happen as a result of Marisa doing what comes "naturally," it may mean that Marisa's free will has been subverted. Marisa finishes the spell and calls Alice to bring her up to speed.
Yukari leaves Mima via gap, and receives a telepathic message from Ran, who has found whatever it was Yukari had asked her to search for. She then puts up the same kind of shield she put on Ran and Chen, rendering the "spirits" incapable of sending her messages.
At the Shrine, Cirno pesters Reimu, who declines a fight with her. Marisa discovers that the mysterious pumpkin has actually been a fooling-around Nitori, attempting to prank Marisa with her new Optical Camoflage. Marisa more or less chases her out, but then apologizes.
Alice has meanwhile created a mind-shield. It doesn't quite work.
Yukari interrupts Marisa's apology to ask Nitori about her breathing, which completely befuddles her. She examines her breathing, but doesn't find anything obviously unusual. She then gets blasted in her ears by a loud noise, and then ponders other explanations of the breath/air thing. At the same time, Marisa heads off to the Shrine.
There, and before Marisa arrives, Reimu seems to have come under the attentions of the "spirits." She promptly fends them off, and then unexpectedly attacks Cirno. Marisa, Nitori, and Alice (the remaining ones not currently shielded) immediately sense something amiss. Marisa tries to contact Reimu, who is surprisingly uncommunicative.
Alice catches the spirits trying to get her to test her ability to detect them. Nitori narrows the "breath" comment down to magical entities (though this isn't very narrow), and then Marisa calls her up to ask for backup in case of a confrontation with Reimu.
Nitori heads for the Shrine, taking various readings, and appears to make some sort of discovery just before nearly colliding with Reimu, who is pulsing with power, and says that she knows Nitori has figured it out before preparing to make the same assault she made on Cirno. Nitori dodges the initial attack, and tries to tell Reimu about her alliance with Marisa; Reimu brushes it off, saying she'll deal with her and Alice after Nitori.
Marisa senses danger and heads towards Nitori's location. Alice also senses danger, and briefly talks with Marisa. They conclude that if Reimu's gone crazy, they'll need Alice's Grimoire. Marisa waffles on whether to help Nitori or protect Alice, but Nitori renders the subject moot by transmitting Marisa the data she collected, and then lets Reimu attack her as a distraction. A massive explosion ensues, surprising Marisa, who then prepares to head home. She flies under the trees and reads the message Nitori sent her; its contents are hidden from the viewer by Yukari.
Alice, meanwhile, calls her mother Shinki, the dark goddess who created the demon-realm of Makai. After hearing her story, she promptly arrives in front of Alice's house, and puts up a shield around it. Marisa arrives soon after, followed quickly by Reimu via a gap.
They face off. Reimu claims that Marisa is being possessed by mindless spirits, sending them commands that reflect their own desires and thoughts. She ultimately claims that the best way to deal with it is if Marisa is unconscious, so Marisa brings in Shinki. Reimu goads Shinki into shielding her, and sets off a vast burst of energy which engulfs the forest, preventing everyone from recieving commands. Yukari gives one last glimpse, quoting Hamlet's last words, much to Mima's quickly-cut-off annoyance, and then closes the spirits' point of view once more.
End Of Act 1
The remaining mushroom is still sitting where Marisa left it. (At this point, the ice shards left over from Cirno's shenanigans are starting to melt.) However, it soon transforms into a mushroom-youkai who then names herself Masha Kinoko. After trying out the basics, she flies up and discovers a much larger world than she was expecting. She also discovers that she can summon exploding mini-mushrooms (actually a kind of danmaku). She then sets to work creating Spell Cards. She then receives a KAWADEC call from a mysterious individual calling herself "Boon," who reveals that she is aware that Masha is "extraordinary" and gives her instructions on what to do after she's done with her Spell Cards.
Masha cannot figure out who Boon is, but decides to follow her directions. Boon calls again, however, and warns her that Mima is approaching, then closes the connection before Masha can question her further.
Elsewhere, Boon (whose identity is kept hidden) confers with Yukari, and asks her a few questions of clarification, before Yukari directs her to send Masha the aforementioned warning.
Masha sees a group of fairies frolicking, and calls Boon in a panic; Boon instructs her to sneak past, and tells her that Mima is searching the grove, giving them more time. She uses a danmaku-mushroom as a distaction, and easily slips by; she then comes across a strange device, which Boon tells her is a Danmaku Measuring Device. After checking her mostly-empty inventory (the only extraneous item is a blank crumpled piece of paper), Masha leaves a proximity mushroom for Mima and then calls Boon to see if she can try the device when Mima isn't chasing her. Boon instead offers to run interference in person. Masha tests it with mushroom-lasers, and then absconds as it attracts Mima's attention.
The proximity-mushroom is a success, but Mima quickly catches up. Boon intervenes, wearing a Cyborg Ninja mask from Metal Gear Solid, and directs Masha to head to the Misty Lake, before revealing herself to be Aya Shameimaru, the crow-tengu reporter. Aya holds Mima off, while Masha heads to the Lake, where she receives a KAWADEC call on the "Boon" frequency from Yukari, who informs her that she appears to be a stage 3 boss, and to "wait for her."
At that moment, Aya is hit by Mima, but quickly recovers and fights on. Ultimately, she loses, but Yukari then hits Mima with a train. Masha, unaware of this, figures out the ability to clone herself, but then realizes that Yukari never specified which "her" she was talking about and flips out. She soon calms down, though, as a somewhat distinctive-looking fairy approaches, bemused by her behavior. The fairy introduces herself as Daiyousei (meaning simply "great fairy"); discovering that Masha is a "newborn" who met Yukari, Mima, and Aya first thing, she is understanding of Masha's skittishness.
Masha offers to help Daiyousei find Cirno, but Daiyousei declines, and also mentions that she (Daiyousei) has a "birth defect" in that she is actually intelligent. She then spends some time telling Masha about some of the locations in Gensōkyō. After Daiyousei mentions Mugenkan, a dream-world created by a flower-youkai named Yuuka Kazami, Masha wonders if she might do something similar, but Daiyousei explains that Yuuka is one of the most powerful youkai in Gensokyo, and thus it is unlikely that Masha will be able to do anything like it.
She then catches Masha off-guard by saying she noticed a guilty-reaction at multiple mentions of Cirno, and demands to know what her deal is. An altercation ensues, in which Masha explains that she has still memories of being a mushroom (Daiyousei seems to find this relatively common), and that she saw Cirno getting attacked at the Shrine. Daiyousei wonders how she saw this if the "mushroom" was off in a grove somewhere. Masha really doesn't know anything, so Daiyousei lets her off the hook. Yukari then calls her to inform her that she's letting her off the hook as well: she had thought that Masha might be a threat, but was now letting her go. She also mentions that she defeated Mima. Aya also calls her to inform her of her own loss.
Masha relays this to Daiyousei, and they set off to find Cirno; Daiyousei lends Masha some blank Spell Cards to replace the dead leaves. Daiyousei internally concludes that Yukari's involvement is limited to "fooling around again." They arrive at the Shrine, and Daiyousei is initially frustrated by a lack of anything they can detect, but Masha finds a terse note from Reimu, directed at "to whom it may concern," saying she's at Alice and Marisa's house, and that Cirno is there, written on the back of "Melancholy, Scarlet, and Yagokoro" stationery — the names of a hospital containing, in Daiyousei's words, the three greatest doctors in the world.
Masha finds herself losing more of her memories, including the way to Marisa's house, though Daiyousei leads her there. As they arrive in the Forest, Daiyousei asks if Masha needs to rest, considering she's a Newborn and already she's had to deal with a lot. Masha explains that she's merely unsettled by the fairies due to the fact that her last encounter with them was when Mima was after her; Daiyousei reassures her that she will back her up no matter what. Masha prepares a new Spell Card, and prepares to move forward with Daiyousei. It takes six seconds to lead to a fight.
Meanwhile, Marisa is asleep at her and Alice's home. Alice has a flashback to a meeting with Medicine Melancholy (of Melancholy, Scarlet, and Yagokoro fame), there along with Reimu, Nitori, and Cirno; Nitori and Medicine identify the cause of the Incident as fungal spores (and they also reveal that the proper name for the mushroom species was is "unstable fly agaric," not "fantastically adequate red explosion shroom"). Medicine prescribes a medicine intended to stimulate their immune system, plus rest for an hour as it runs its course. Reimu, Marisa, and Nitori bickered about how the spores were spreading, and now bicker about why there were so many.
Aya, meanwhile, ponders the events and realizes that she really has no clear idea of what's going on, and Yukari had to have known that her interest would have been piqued, so she resolves to continue investigating. She makes her way to the grove where Masha was born, where she encounters Chen, waiting for her. Aya approaches cautiously, and in the ensuing conversation, Aya figures out that the instigator of the Incident, whatever it is, is Masha. Chen, however, prepares to take her leave, and escapes through a gap before Aya can react.
Masha launches an exploding mushroom at the enemy fairies, but only takes out one of them, due to a failure to explode. The other one, as Masha prepares to take it out, then reveals itself to be a sub-boss. Masha panics as she tries to use a Spell Card, leading Daiyousei to attempt to back her up, but Masha is accidentally hit by Daiyousei's danmaku. Daiyousei attacks with a more aggressive pattern, and Masha joins in with an exploding mushroom. The fairy poofs out of existence, whereupon Daiyousei insists that Masha go home with her and rest. Masha follows her home, and falls asleep there, dreaming of mushrooms and life force, though she awakens soon enough.
Meanwhile, the maleficent companionship known as Team ❽ meets up. It consists of four powerful youkai: Mima, with the title of Deathly Dusk, Rumia Yagami, known as the Shining Shadow, Nue Houjuu, AKA Chimeric Dark, and Yuuka Kazami, the Horticultural Blackness. Mima tells the others of a large clump of life-energy which had then formed Masha. This inspires Nue to come up with an idea ...
Aya heads to the Shrine and discovers Reimu's note. She hurriedly turns around and starts heading for Alice and Marisa's house, arriving just in time for their quarantine barrier to go down. Cirno then flies out of the house, while Aya overhears Alice berating Marisa for putting the barrier up in the first place. As Cirno flies up above the trees and finds her girlfriend Utsuho Reiuji, Aya approaches steps into the house; her mere presence seems to infuriate Marisa. She decides that the best way to go about this is an honest exchange of information. They begin discussing what they know. The biggest mystery is now 1. why the fungal spores spread so thick, and 2. what the Incident actually has to do with Masha. They decide to actually visit the grove where Masha was born, which Marisa recognizes as the one where she met Cirno and fought Mima.
After some discussion, Marisa and the others conclude that there had been a large concentration of life-force in the grove, causing Masha's particular mushroom to produce a multitude of spores, with some of the life-force going along for the ride. Cirno's freezing of the mushrooms, combined with Reimu and Shinki setting up a barrier, allowed the life-force to condense on the remaining mushroom, forming Masha.
Reimu and Marisa decide to find Masha, and as they go out and look, they reflect on the ten years since Marisa became a youkai and married Alice, and the fifteen years since the events of Phantasmagoria of Flower View. Reimu notices that Yukari has been spying on them, and gets an explanation to the effect that Yukari and Ran have been watching over Masha, and Yukari gave Masha her KAWADEC. At the same time, Masha wakes up less than half an hour since she went to sleep, and a mildly-annoyed Daiyousei comes and tells her that Reimu and Marisa want to meet her. Masha meets Marisa and then Reimu, and accepts their invitation to the post-Incident tea party, wondering what life will have in store for her next. Or even if the craziness is all over yet.
Shenanigans in a Fiery Netherworld
There is a flashback introducing Yasora Kojiwa, a yatagarasu (three-legged crow) who was a part of Yukari's lunar invasion. She received fatal injuries in the battle, however, so the view then shifts to Utsuho Reiuji in her home in the subterranean Palace of Earth Spirits, immediately after the events of Subterranean Animism — the backstory of which states that she consumed a yatagarasu and gained its power, that of manipulation of nuclear fission and fusion with the aid of her "control rod"/"third leg" arm-cannon, and during which she attempted to conquer the surface-world with her newfound power. Satori Komeiji, of whom Utsuho is a pet, subsequently confiscated the arm-cannon, and sent Utsuho to bed without supper.
Yasora, who is now conscious within Utsuho's mind, has been attempting to command her, with mixed results; the problem is that Utsuho really isn't the taking-over-the-world type, and isn't always conscious of Yasora's commands. She also believes that she deserves punishment, and had apologized to Satori numerous times. Yasora eventually gets an idea: Utsuho goes to sleep with Yasora's encouragement, and Yasora gains a more direct control over Utsuho's actions. She directs Utsuho to fly over to Satori's bedroom door, and induces a dream that she is fighting a giant Marisa. Yasora gleefully directs her to fire off a single miniature sun, realizing that she'll be able to take complete control of Utsuho's body, but Satori opens the door before Utsuho's attack is fully charged, and uses a Spell Card called Terrifying Hypnotism.
Utsuho awakens, mistaking the Spell Card (which has now ended) for a dream. Satori explains that Utsuho was sleepwalking, and leads her back to her room. She then reveals that she can hear Yasora's thoughts while Utsuho is asleep, and instructs her not to try this sort of thing again, on threat of an unspecified punishment which Utsuho supposedly wouldn't even notice. Rin "Orin" Kaenbyou, Satori's pet hell-cat, approaches, wondering what the commotion was; Satori tells her that Utsuho had been sleepwalking, and asks her to keep an eye on Utsuho in case it happens again. Yasora apparently does try something a few days later; Satori retaliates with cuteness.
Over a year later, Utsuho is hanging around in the nuclear reactor, shortly after her relationship with Cirno began. The first thing she does is to deal with a problem in the Reactor, and she ponders her relationship with Cirno, since it's off to a somewhat rocky start. Orin, concerned that Utsuho has been spending virtually all her waking hours in the reactor, comes over and suggests that she try to form a schedule, which also allows her to spend more time with Cirno.
The story shifts forward another year or so, to a battle between Utsuho and a demon named Konngara. Utsuho is only able to survive by way of Yasora's intervention. This sparks a general realization of Yasora's presence, and also makes Utsuho rather nervous. A bit of an altercation ensues; Yasora seems to wish to make amends, but Utsuho interprets all her words as hostility.
Meanwhile, there are other events depicted along the way related to this. During the fight with Konngara, Rumia Yagami detected Yasora, and they had a brief conversation. Much later, she tells Yuuka and Mima a little bit about Yasora when describing the Lunar invasion. (Quite a bit earlier, Rumia and Yuuka spoke about Rumia's plan to attack Yukari while Yuuka, Mima, Reimu, and Marisa went to Makai during the events of Mystic Square.) And now, Nue describes her plan to Rumia, Mima, and Yuuka, who decide to follow through with it.
Act ⑥
Masha reflects on the tea party she had with the others (it had been a bit too crowded for her), wandering through the forest. She decides to find Daiyousei and heads for her house, but soon finds a pair of fairies. She privately develops a Spell Card, then attempts to greet them, but is met with danmaku. She flees into the sky, only to encounter more fairies. She is swamped by bigger swarms of fairies, but manages to pull out one of her Spell Cards, defeating all of them. This is observed by Mima, who also goes unnoticed. She seems to approve of Masha.
Masha returns to the forest floor to avoid any further fairies, only to find the two she originally fled from. Fortunately, they are no longer interested in starting a fight, and help Masha create a fairy-ring Spell Card. After a bit of fooling around, Masha takes her leave, and soon runs into Daiyousei, who notices that Masha has changed size.
While Masha is having a flipout, during which she expands to larger than her normal size, Daiyousei catches sight of Nue lurking amid the trees. She isn't too worried, but Masha is still on edge, even after calming down at first. However, they are both plunged into sudden darkness, and then set upon by Rumia Yagami (in her role as the Shining Shadow), armed with the Sword of Light and Darkness, with which she kills Daiyousei (who as a fairy will of course respawn soon afterward). Rumia then prepares to kidnap Masha.
Cirno and Utsuho, flying above the trees, hear the commotion, and investigate, finding the edge of Rumia's darkness. Cirno recognizes it, and she and Utsuho assume that Rumia is up to no good, but Rumia swamps them with her darkness and "kills" Cirno. Utsuho goes berserk, launching miniature suns everywhere; this catches the attention of Marisa and Alice as they arrive at Marisa's old home. Yuuka then knocks out Utsuho with a Master Spark of her own, and she and the rest of Team ❽ make off with an unconscious Masha and Utsuho. Marisa checks in with Reimu, and then she and Alice take off to go investigate; she also calls Nitori for backup.
Marisa and Alice arrive on the scene and discover Daiyousei, who explains that Rumia apparently intends to exploit the properties of the kind of mushroom Masha was based on. Cirno then also respawns, irately wondering what happened to Utsuho. While Daiyousei comforts Cirno, Marisa and Alice attempt to magically locate Team ❽. Failing that, Marisa calls Nitori, who quickly cuts the transmission because she has seen them approaching her location. Nitori uses infrared goggles to see through Rumia's darkness, even when she tries to engulf her, but their fight is interrupted by Yuuka, who knocks out Nitori from behind. Marisa, Alice, and Reimu each head towards Youkai Mountain, not knowing what has become of Nitori yet; Yukari watches from a hidden gap.
Reimu uses a gap to rejoin Alice and Marisa, who are ready for battle. They discover Team ❽ near the foot of the mountain, with Mima putting a spell on Masha and Utsuho. The others prepare to fight the heroines. During the fight, Reimu realizes that one of their opponents is absent. Mima then arrives, announcing that the spell isn't working perfectly, but "plan B" is proceeding. Masha grows to gigantic proportions, and then shrinks down to a regular size, as Utsuho apparently explodes into a miniature sun. It clears, revealing that Yasora is now the one in command of her body.
After bickering with Utsuho's voice in her head for a bit, Yukari pulls Team ❽ into gaps, along with Reimu, who prepares to deliver them a beatdown. She then offers Yasora the option of what happens next; Yasora's response is to fire a beam at her, which Yukari dodges via a gap, so she lets Alice and Marisa deal with her. An altercation ensues; they convince Yasora to at least follow the Spell Card rules, despite Utsuho attempting to infuriate her in her head.
The battle is joined. Yasora reveals that using Spell Cards enables her to manifest a spiritual form of herself outside of Utsuho's body (as well as making Utsuho go "dormant"); attacking this results in Yasora firing more danmaku from it. (Early on, Muffin, who is "playing this as a game," uses Cheat Engine to give himself maximum power and infinite lives.) Partway through, Satori and Orin catch sight of this in their search for Utsuho, and Nitori also joins the fray, having previously awakened herself. Masha also begins to regain consciousness, and flees the scene. She nearly collides with Satori, who deduces from Masha's memory of a "sudden shadow" that Rumia is involved. With Masha irrationally clinging to Satori, she and Orin investigate the fallen Team ❽, with Satori taking an interest in Mima; she orders Orin to hold her still, and then reads her mind, preparing to use her Terrifying Hypnotism ability.
Orin joins the fray shortly before Yasora activates her final Spell Card. They have some difficulty, but then Yukari arrives and asks if they want a power-boost so that they can use their Last Words with impunity; Marisa accepts. In order, she charges up Nitori, Orin, Alice, and finally Marisa, who finishes off Yasora with her incredibly silly Sepiechritude Spell Card.
Ending
Orin catches Utsuho's prone form, and Satori informs Utsuho and Yasora that punishment for both of them is imminent. Yukari briefly shows up, and reveals that she had not intended Yasora's death, and was in fact disappointed; Satori corroborates this. They all get ready to head to bed, because it's far too late for all of them.
Several days later, Alice and Marisa have finished their experiments. The process directly involves Alice extracting Marisa's soul and taking a bit away before reinserting it, though Marisa recovers quickly. Alice then undergoes the same process, before both extracted-bits are inserted into Shanghai. Fulfilling Alice's lifelong dream of creating an independently-moving doll, Shanghai begins to speak and move on her own. Alice and Marisa's time with their new daughter is only briefly interrupted by Aya, but Marisa quickly sets that aside.
Some fifteen years later, Masha is now quite adept at dealing with, say, Mima. Marisa, meanwhile, has invited her to a party at the Hakurei Shrine, where they are celebrating the midway point of the current 60-Year Cycle (which began in Phantasmagoria of Flower View). The most interesting thing of note that actually happens there is that Utsuho, who is now friends with Yasora, delivers Yukari a boot to the head. At the end, Masha simply heads home, satisfied with the way her life has been turning out so far.
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