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Cottagesnagged
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One day, the aging Reimu Hakurei (start here!) found a one-year-old infant, and adopted her as her granddaughter. Eight years later, she had grown up to become the trainee Hakurei Shrine Maiden, Satsuki "Sacchin" Hakurei.
Jump to summary. Unmarked spoilers follow!
Chapters
- Prologue: The Intro Cutscene
- Chapter 1: Shrine-Maidenly Duties
- End of Chapter 1
- Chapter 2: Magicians and Dolls
- End of Chapter 2
- Chapter 3: Parthenogenetic Youkai Girl
- End of Chapter 3
- Chapter 4: What The Games Teach Us
Pages in "Cottagesnagged"
- CSA0848: [S] -=->
- CSA0847: Sacchin: Finish entering the shape.
- CSA0846: -=->
- CSA0845: -=->
- CSA0844: -=->
- CSA0843: Sacchin: Try copying the pattern from in the box.
- CSA0842: -=->
- CSA0841: -=->
- CSA0840: -=->
- CSA0839: Sacchin: Try smacking the glass window with your gohei.
- CSA0838: Sacchin: Equip Shishigami nail.
- CSA0837: Sacchin: Examine jukebox, play "Maiden's Capriccio: Dream Battle"
- CSA0836: Sacchin: Examine tengu hat near the table.
- CSA0835: Sacchin: Examine a table and whatever is on it.
- CSA0834: -=->
- CSA0833: Sacchin: Call 6549.11 on Kawadec.
- CSA0832: Sacchin: Look under paper.
- CSA0831: Sacchin: Retrieve alms from donation box.
- CSA0830: Sacchin: Examine doll.
- CSA0829: Sacchin: Examine GIANT NAIL.
- CSA0828: Sacchin: Open door.
- CSA0827: Sacchin: Step off and step back on transportalizer, just in case.
- CSA0826: -=->
- CSA0825: Begin Intermission: "Don't bleed on the dresses."
- CSA0824: Exit to check for updates on the game to see if there's an update patch or DLC.
- CSA0823: End of Chapter 3
- CSA0822: -=->
- CSA0821: -=->
- CSA0820: Meimu: Transportalize.
- CSA0819: -=->
- CSA0818: Meimu: While she's distracted, quick!
- CSA0817: -=->
- CSA0816: Meimu: Manipulate the edge of perception to exclude yourself.
- CSA0815: -=->
- CSA0814: Meimu: Teleport onto the roof.
- CSA0813: Meimu: The most sensible and dignified response is obviously ... running away as fast as you can.
- CSA0812: Meimu: Claim ownership of the room you are currently in. Then you'll be in your room.
- CSA0811: Meimu: Open aperture. Retrieve Cheeeeeeeeeeeeeeen for fox-distractionary purposes.
- CSA0810: -=->
- CSA0809: -=->
- CSA0808: -=->
- CSA0807: ↱⇉↬⇛
- CSA0806: Meimu: Go to the place where everyone else is going. Especially before her...
- CSA0805: Meimu: What spellcards do you have?
- CSA0804: Meimu: Check to see what your current score is.
- CSA0803: Meimu: Add some danmaku to Shanghai just for the little troubles she caused.
- CSA0802: ↱⇉↬⇛
- CSA0801: Meimu: See Fourth Wall.
- CSA0800: ↱⇉↬⇛
- CSA0799: Meimu: Exult in your escape from Yukari's punishment!
- CSA0798: Fourth Wall: Break.
- CSA0797: ↱⇉↬⇛
- CSA0796: ↱⇉↬⇛
- CSA0795: Meimu: Attempt to aperture through Kawadec connection.
- CSA0794: ↱⇉↬⇛
- CSA0793: [Strife] Meimu: Work off of weakness and interpret it literally.
- CSA0792: Strife Modus: CONVERSE -Running-
- CSA0791: ↱⇉↬⇛
- CSA0790: ↱⇉↬⇛
- CSA0789: ↱⇉↬⇛
- CSA0788: Meimu: A Shanghai Doll? Eh, what the hell. Call her.
- CSA0787: Meimu: Grab the edge of the picture you are in and climb out.
- CSA0786: Meimu: Figure out Cirno's number so you can block her too.
- CSA0785: Meimu: Contact someone on your kawadec, then try to open an aperture through that connection.
- CSA0784: Meimu: Go low-tech. Think of ways to escape without using edges.
- CSA0783: Meimu: Jump up and down on the bed.
- CSA0782: Meimu: On a scale from one to ten, how hard would it be for you to escape?
- CSA0781: Meimu: Goof around on laptop.
- CSA0780: Meimu: Play some phat tunes on the jukebox.
- CSA0779: ↱⇉↬⇛
- CSA0778: Meimu: Close-up on those posters.
- CSA0777: ↱⇉↬⇛
- CSA0776: ↱⇉↬⇛
- CSA0775: Anyway ...
- CSA0774: -=->
- CSA0773: Yukari: Stare at the player.
- CSA0772: Muffin: Mental breakdown.
- CSA0771: Apply percussive maintenance to defeat the static.
- CSA0770: End of Chapter 2.
- CSA0769: -=->
- CSA0768: -=->
- CSA0767: [S] Carroll: Go for it.
- CSA0766: -=->
- CSA0765: Carroll: Double check readiness.
- CSA0764: Carroll: Grudgingly accept packed lunch.
- CSA0763: Carroll: This sounds fishy. Clear it with mom first.
- CSA0762: -=->
- CSA0761: -=->
- CSA0760: -=->
- CSA0759: Carroll: Your father wants you for... something.
- CSA0758: Carroll: Remind Shanghai: Blazing Star.
- CSA0757: -=->
- CSA0756: -=->
- CSA0755: -=->
- CSA0754: [S] Carroll: Get called by Sacchin.
- CSA0753: Carroll: Pout.
- CSA0752: Carroll: Get back up and curse her profusely.
- CSA0751: Strife complete.
- CSA0750: [Aggress] -=->
- CSA0749: [Aggress] Carroll: TACKLE
- CSA0748: [Aggress] Carroll: MORE PIE!
- CSA0747: [Aggress] Carroll: GRAZEGRAZEGRAZEGRAZEGRAZEGRAZEGRAZEGRAZE
- CSA0746: [Aggress] -=->
- CSA0745: [Aggress] Carroll: Assault Shanghai with pie-shaped danmaku.
- CSA0744: [Aggress] Carroll: Use this opportunity to change the direction of rotation of your blue star spiral.
- CSA0743: [Aggress] Carroll: Fire surprise-laser from unused hand.
- CSA0742: [Aggress] Carroll: Aren't you half-Marisa? FIRE LASERS!
- CSA0741: [Aggress] -=->
- CSA0740: [Aggress] Carroll: Use Carroll-shaped danmaku!
- CSA0739: [Aggress] Carroll: Keep on sweeping that purple cone around. She cannot stay ahead forever.
- CSA0738: [Aggress] Carroll: Lass with wings there, 500 rounds rapid.
- CSA0737: [Aggress] -=->
- CSA0736: [Aggress] Carroll: Boot to supernatural heads.
- CSA0735: [Aggress] Carroll: Let her get the first attack off, but dodge it gracefully.
- CSA0734: -=->
- CSA0733: Carroll: Continue your prior danmaku with Shanghai.
- CSA0732: Carroll: Wonder why Shanghai is so entertained by paint.
- CSA0731: Carroll: Prepare to run like hell. Marisa's experiments almost never end without an explosion.
- CSA0730: Carroll: Pester daddy.
- CSA0729: -=->
- CSA0728: Carroll: Head out to the front yard.
- CSA0727: -=->
- CSA0726: Carroll: Wing a danmaku at your sister's head for being a smart-aleck, then run outside before she can retaliate.
- CSA0725: Carroll: Ask where your Dad went. There is alarming lack of explosions at the moment...
- CSA0724: Carroll: This means using a second magic spell to make the paint yourself!
- CSA0723: Carroll: Ask her what that spell was that was being done when you entered.
- CSA0722: Carroll: Pester mom.
- CSA0721: Carroll: Seek down parent, request use of Grimoire required to correct room coloration.
- CSA0720: -=->
- CSA0719: Carroll: Open drawer.
- CSA0718: Carroll: What happens when you make a magical polygon which isn't regular?
- CSA0717: Carroll: Peek out the window.
- CSA0716: Carroll: Regard drawings of magic circles on wall.
- CSA0715: Carroll: Magic room into blue and white stripes for camouflage.
- CSA0714: -=->
- CSA0713: [S] Enter player two.
- CSA0712: -=->
- CSA0711: -=->
- CSA0710: -=->
- CSA0709: Be Shanghai.
- CSA0708: Continue.
- CSA0707: Hit Exit so we can see the title screen.
- CSA0706: End of Chapter 1.
- CSA0705: -=->
- CSA0704: -=->
- CSA0703: -=->
- CSA0702: [S] Sacchin: Enter.
- CSA0701: Sacchin: You might as well check your health - you wouldn't want to enter the cottage if you're injured.
- CSA0700: Sacchin: Obtain Cirno's frequency number.
- CSA0699: Satsuki Hakurei: EXULT in victory. You are blooded now.
- CSA0698: Strife Complete.
- CSA0697: [Aggress] -=->
- CSA0696: [Aggress] Sacchin: Fire everything straight at her!
- CSA0695: [S][Aggress] -=->
- CSA0694: [Aggress] Sacchin: Use the Ying-Yang orb again, but this time spin around wildly with the Gohei so it doesn't hit you.
- CSA0693: [Aggress] Sacchin: List Spell Cards.
- CSA0692: [Aggress] -=->
- CSA0691: [Aggress] Sacchin: Bap Cirno with your gohei!
- CSA0690: [Aggress] -=->
- CSA0689: [Aggress] -=->
- CSA0688: [Aggress] Sacchin: Back up, graze, and focus shot.
- CSA0687: [Aggress] Sacchin: Nine years old vs. first ever spellcard? PANIC BOMB!
- CSA0686: [Aggress] Sacchin: Go through the upper gap, and aim right for her as a counter!
- CSA0685: [Aggress] -=->
- CSA0684: [Aggress] Sacchin: Bounce Yin-Yang Orb around.
- CSA0683: [Aggress] Sacchin: Backdash, 5B 5C
- CSA0682: [Aggress] Cirno: Go all out.
- CSA0681: -=->
- CSA0680: -=->
- CSA0679: -=->
- CSA0678: Sacchin: Ask about her scarf.
- CSA0677: Sacchin: Ask Cirno if she is your guide.
- CSA0676: Sacchin: Wave at her.
- CSA0675: -=->
- CSA0674: -=->
- CSA0673: Sacchin: Walk outside, feeling like you're fully prepared for whatever's going to happen to you now.
- CSA0672: -=->
- CSA0671: Sacchin: Commence culinary creations!
- CSA0670: Sacchin: Call someone other than Carroll to pass the time.
- CSA0669: Sacchin: Grab all the necessary items that you'll need.
- CSA0668: Sacchin: Recruit Carrol into the party.
- CSA0667: Sacchin: Turn all your fricking-fricky-fricks into DETERMINATION.
- CSA0666: Sacchin: Calm down; flipping out won't get you anywhere.
- CSA0665: Sacchin: When Reimu's not looking, completely freak out.
- CSA0664: -=->
- CSA0663: Sacchin: Accept the mission ... after lunch.
- CSA0662: -=->
- CSA0661: Sacchin: Inquire about the use of the yin-yang orb.
- CSA0660: Sacchin: Ask if Reimu had to pass a similar test.
- CSA0659: -=->
- CSA0658: -=->
- CSA0657: -=->
- CSA0656: -=->
- CSA0655: -=->
- CSA0654: Sacchin: Any more fooling around and we might be mistaken for Yukari, make tea.
- CSA0653: Sacchin: Dispose of wrapping paper in a proper manner, other than throwing it on the ground.
- CSA0652: Sacchin: Call Rin Satsuki just to say hi and stuff.
- CSA0651: Sacchin: Dial yourself.
- CSA0650: Sacchin: Call Reimu!
- CSA0649: Sacchin: Call Carroll and inform of her how awesomely awesome this day's turned out to be!
- CSA0648: -=->
- CSA0647: Sacchin: Call and thank Yukari.
- CSA0646: -=->
- CSA0645: -=->
- CSA0644: Sacchin: Investigate room on way to making tea.
- CSA0643: Sacchin: Find rice to make some onigiri.
- CSA0642: -=->
- CSA0641: Sacchin: Ask how Rin and Yuyuko were.
- CSA0640: -=->
- CSA0639: -=->
- CSA0638: Strife Complete.
- CSA0637: [Aggress] Sacchin: Attempt at a different, more focused approach.
- CSA0636: [Aggress] -=->
- CSA0635: [Aggress] Sacchin: Don't be a jerk, let the fairy abscond if it so wishes.
- CSA0634: [Aggress] -=->
- CSA0633: [Aggress] Sacchin: Attend askance at addle-brained adversaries, arm anatomy, and alliterate all antagonists!
- CSA0632: [Aggress] Sacchin: Fly over their onslaught and hit them with a back attack!
- CSA0631: [Aggress] Sacchin: Bap supernatural heads!
- CSA0630: -=->
- CSA0629: -=->
- CSA0628: Sacchin: Step outside and examine your surroundings.
- CSA0627: -=->
- CSA0626: Sacchin: Inspect Yin-Yang orb.
- CSA0625 : -=->
- CSA0624: Sacchin: Quickly retrieve arms from [one of eight million jokes]
- CSA0623: -=->
- CSA0622: [S] Cottagesnagged
- CSA0621: <-=-
- CSA0620: <=-
- CSA0619: <=-
- CSA0618: <=-
- CSA0617: <=-
Summary
Chapter 1
One day, a little while before lunchtime, Reimu went on a visit with her friend Yukari Yakumo, and returned along with a gift in the form of a "CODEC device" which enabled remote communication, and bearing news: as a result of a time-loop caused by a time-travelling youkai called Meimu, Reimu had been certain she would survive until the present day, but she'd now reached the other end of the loop, and her survival was officially uncertain. Between that and Sacchin's recent progress, it was time to step up her training, starting with a major test.
Reimu told Sacchin that the test would take place in a cottage in the Forest of Magic, filled with obstacles to overcome and Guardians to face. The goal was to locate the so-called Precious Object, to prevent the Ungodly Object from falling into the wrong hands, and to find out the true nature of these objectives. Satsuki accepted, with a certain amount of apprehension.
After lunch, Reimu transported Sacchin to the edge of the Forest of Magic, and retreated to the vantage point from which she would remotely view the procedings. Almost immediately, Sacchin met Cirno, an ice-youkai who had once been a fairy but was now something altogether different. She led Sacchin to the cottage, where she revealed that she was, in fact, the first guardian which Sacchin was meant to face. They duelled, and Sacchin won, then entered the cottage, where she was whisked away on a transportalizer. This was all being watched on a fenestrated wall by Reimu, the witch Marisa Kirisame, and presumably others.
Chapter 2
In a different part of the Forest of Magic lived a family of witches (yes, all of them are witches, none of them are male). The youngest daughter, Carroll Kirisame (8 years old), was a bit bored because her parents were planning something for that day, and she didn't want to interrupt whatever it was. She considered repainting her room with blue and white stripes for "camouflage" with her blue and white dress, she was thwarted by both a lack of paint and a lack of the Grimoire of Houses.
She fruitlessly asked her mother, Alice Margatroid, for paint; afterewards, she got into a danmaku-scuffle with her (doll-sized) "big sister", Shanghai Margatroid, and the two were shouted out of the house by Alice. Carroll encountered her "father", Marisa Kirisame, who as far as Carroll knew simply hadn't cared that women weren't supposed to be fathers, and who was now setting up some sort of magic spell.
Carroll and Shanghai resumed their duel, and Shanghai thoroughly thrashed her due to poor decision-making. Marisa then approached Carroll and gave her almost the same mission as Sacchin: to bring the Precious Object home, to destroy the Ungodly Object, and to fidn the nature of the objectives. Alice arrived with a packed lunch and confirmed that Marisa hadn't simply made all this up, but was prevented from embarking by an eleven-month-long loading screen. She then travelled to Marisa's old house and stepped onto the transportalizer, which deposited her in a strange room with mysterious geometric patterns. This was being similarly watched by Yukari and Marisa, shortly before Cirno was brought over to meet Sacchin.
Chapter 3
It seems that the world-famous youkai Yukari Yakumo had a daughter, Kon Yakumo, who now insisted that she be called "Meimu." She —
I can do this myself, Yukari! Anyway, Meimu was in trouble for attempting to go back in time and change the past for self-aggrandizing reasons. She didn't want to stick around in her room reading Summernight Dreamed (Cottagesnagged's answer to Sweet Bro And Hella Jeff), so she decided to escape. This was going to be difficult, given the enclosed nature of her home, but then she realized that she could use Kawadec to escape, by transporting herself out through the open connection.
She called up a mysterious individual whom she only knew as "the Shanghai Doll." The frustration that ensued was largely self-inflictid, but she got over her frustration enough to amuse Shanghai with terrible insults, and was finally able to open an Aperture leading to Shanghai's location in the Magic Forest, where a fenestrate wall was set up. After a brief victory dance, Shanghai explained the basics of the game, and with a few well-placed taunts, she manipulated Meimu into enthusiastically pursuing it. Meimu ganked Shanghai in a flagrant disregard for the Spell Card rules, and headed to Marisa's cottage.
Meimu was just about to Transportalize, when she was suddenly interrupted by Ran Yakumo, Yukari's familiar. She fled, luring Ran out and hiding in plain sight so that she could teleport back in and reach the transportalizer. Ran wasn't fooled, however, and followed Meimu back in through an aperture. Meimu, however, used another aperture to quickly reach the transportalizer before Ran could catch her — which was all according to Yukari's plan.
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