2010/12/11 (Villainmad): She may not look like much, kid, but she's got it where it counts.
Created: / Modified:
Every graphics engine looks different when you fire it up for the first time without doing anything; most of them require that you first specify the window-size, but there are usually defaults. In the XNA Studio, it is simply this:
It feels like I've come a long way. Well ... using Game Maker, it took a couple of weeks or so to get from barely wrapping my head around the tutorial that came with Game Maker to forming the one-third functional danmaku-engine. Using XNA, It's taken me a little over a week to get from that Cownflower Blue empty window to ... a background-frame with a scrolling cloudy background:
You can download it here. Oh, hey, the icon is Lexy Striker. Minimum requirements are DirectX 9, a graphics card with I think Shader Model 1.1, XNA Framework Redist 4.0, and probably .NET Framework 2.0 ... oh, and about 16 MB of RAM, don't ask me what it's even all doing.1 It runs on my Crappy Lappy, which is old enough that it'll probably run on anything (for a given value of "anything"). By which I mean, if you meet the stated requirements and it still doesn't run on your machine, the reasons will be even more obscure and headachey.
The Company Name
You may notice that the "company name" on the EXE file is "No Worry Neverfear." This is because I personally am the one making it, and am answerable to nobody regarding its creation. For this reason, I the creator will have no worries about, nor will I ever fear, the possibility that I'll lose my intellectual property over stupid things, and you the players will have no worries about, nor will you ever fear, the possibility that I'll saddle my games with DRM that will harm legitimate customers more than it harms the pirates. I mean, I intend to release Villainmad itself for free, but once I do start selling games, you have my guarantee as long as I use the No Worry Neverfear label.
1Which isn't an invitation to tell me, either. :P