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CSA0563: ==>

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Shenanigans in a Magical Forest

  GRAZE: 127 POWER: 080 LIVES: 5

MARISA KIRISAME:  HEALTH: KINDA OKAY

  SNAZZ: 120/120 VIGOR: 050/200

ALICE MARGATROID:  HEALTH: JUST FINE

  SNAZZ: 100/100 VIGOR: 050/250

NITORI KAWASHIRO:  HEALTH: PRETTY GOOD

  SNAZZ: 110/110 VIGOR: 050/225

RIN KAENBYOU:      HEALTH: JUST FINE

  SNAZZ: 115/115 VIGOR: 050/220

GRAZE: 127 POWER: 080 LIVES: 5

MARISA KIRISAME: HEALTH: KINDA OKAY

SNAZZ: 120/120 VIGOR: 050/200

ALICE MARGATROID: HEALTH: JUST FINE

SNAZZ: 100/100 VIGOR: 050/250

NITORI KAWASHIRO: HEALTH: PRETTY GOOD

SNAZZ: 110/110 VIGOR: 050/225

RIN KAENBYOU: HEALTH: JUST FINE

SNAZZ: 115/115 VIGOR: 050/220

Yeah, the MEMORY POINTERS for LIVES and everyone's VIGOR have apparently moved, and will now keep moving every time the VALUES change.

> Everybody: Die often enough to plot-activate hax signs.

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3 Comments (auto-closed) (rss feed)

Hunter 1

Oh, I hate it when that happens...

It makes making things easier so much harder...

Wyrm

@sRc: Cheat Engine is mostly immune to ASLR, as it chiefly looks for changing values within the game, not look in known offsets for those values. This is completely the game's doing.